Jason Green : wined3d: More shader fixes / new instructions.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jul 28 07:15:43 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 72bfe131d1a1c4087dcc4b00405f7c612300378b
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=72bfe131d1a1c4087dcc4b00405f7c612300378b

Author: Jason Green <jave27 at gmail.com>
Date:   Fri Jul 28 04:14:14 2006 -0400

wined3d: More shader fixes / new instructions.

- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
- Subtract 1 more constant from total GLSL allowed float constants to
  accommodate the PROJECTION matrix row that we reference.

---

 dlls/wined3d/arb_program_shader.c |    1 
 dlls/wined3d/directx.c            |    4 +
 dlls/wined3d/glsl_shader.c        |  127 +++++++++++++++++++++++++++++++++++--
 dlls/wined3d/pixelshader.c        |   18 ++---
 dlls/wined3d/vertexshader.c       |    8 +-
 dlls/wined3d/wined3d_private.h    |    6 ++
 6 files changed, 140 insertions(+), 24 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=72bfe131d1a1c4087dcc4b00405f7c612300378b



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