Jason Green : wined3d: Skip processing of D3DSIO_PHASE instruction.

Alexandre Julliard julliard at wine.codeweavers.com
Sat Jul 29 05:22:13 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: e5fc18a5052c27ebd4e5f3ebb0a6d60f7f71af3e
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=e5fc18a5052c27ebd4e5f3ebb0a6d60f7f71af3e

Author: Jason Green <jave27 at gmail.com>
Date:   Fri Jul 28 15:35:39 2006 -0400

wined3d: Skip processing of D3DSIO_PHASE instruction.

---

 dlls/wined3d/baseshader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index ce1f1a3..f5e3de5 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -701,6 +701,7 @@ void shader_generate_main(
                        D3DSIO_DEF == curOpcode->opcode ||
                        D3DSIO_DEFI == curOpcode->opcode ||
                        D3DSIO_DEFB == curOpcode->opcode ||
+                       D3DSIO_PHASE == curOpcode->opcode ||
                        D3DSIO_RET == curOpcode->opcode) {
 
                 pToken += shader_skip_opcode(This, curOpcode, hw_arg.opcode_token);




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