Stefan Dösinger : wined3d: Adjust the video mem when dropping the pow2 size in GDISurface.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Jun 1 06:48:49 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 5de8cd3bd6aed7dba24e91ca91598c84cdba106b
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=5de8cd3bd6aed7dba24e91ca91598c84cdba106b

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jun  1 01:13:36 2006 +0200

wined3d: Adjust the video mem when dropping the pow2 size in GDISurface.

---

 dlls/wined3d/surface_gdi.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index b84bc25..086af46 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -1458,6 +1458,7 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
     HRESULT hr;
     HDC hdc;
+    long oldsize = This->resource.size;
 
     /* Sysmem textures have memory already allocated -
      * release it, this avoids an unnecessary memcpy
@@ -1472,6 +1473,9 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3
     This->pow2Height = This->currentDesc.Height;
     This->Flags &= ~SFLAG_NONPOW2;
 
+    /* Adjust the opengl mem counter */
+    globalChangeGlRam(This->resource.size - oldsize);
+
     /* Call GetDC to create a DIB section. We will use that
      * DIB section for rendering
      *




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