Jason Green : wined3d:
Unified float constant register mapping between ARB pixel and vertex
shaders .
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jun 9 11:16:23 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: ca70d13af4710c0cb924638c224c0643caeb94e5
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=ca70d13af4710c0cb924638c224c0643caeb94e5
Author: Jason Green <jave27 at gmail.com>
Date: Fri Jun 9 03:33:33 2006 -0400
wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
---
dlls/wined3d/baseshader.c | 20 +++++++++++++++++
dlls/wined3d/pixelshader.c | 46 +++++++++++-----------------------------
dlls/wined3d/vertexshader.c | 42 ++++++++++++-------------------------
dlls/wined3d/wined3d_private.h | 21 +++---------------
4 files changed, 50 insertions(+), 79 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=ca70d13af4710c0cb924638c224c0643caeb94e5
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