Jason Green : wined3d: Unified float constant register mapping between ARB pixel and vertex shaders .

Alexandre Julliard julliard at wine.codeweavers.com
Fri Jun 9 11:16:23 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: ca70d13af4710c0cb924638c224c0643caeb94e5
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=ca70d13af4710c0cb924638c224c0643caeb94e5

Author: Jason Green <jave27 at gmail.com>
Date:   Fri Jun  9 03:33:33 2006 -0400

wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.

- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be

---

 dlls/wined3d/baseshader.c      |   20 +++++++++++++++++
 dlls/wined3d/pixelshader.c     |   46 +++++++++++-----------------------------
 dlls/wined3d/vertexshader.c    |   42 ++++++++++++-------------------------
 dlls/wined3d/wined3d_private.h |   21 +++---------------
 4 files changed, 50 insertions(+), 79 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=ca70d13af4710c0cb924638c224c0643caeb94e5



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