Jason Green : wined3d: Change fog output variable name for GLSL shaders.

Alexandre Julliard julliard at wine.codeweavers.com
Sat Jun 10 06:26:33 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 42dd4653e3dda6681edb2511c58b336ea695e54b
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=42dd4653e3dda6681edb2511c58b336ea695e54b

Author: Jason Green <jave27 at gmail.com>
Date:   Fri Jun  9 18:34:04 2006 -0400

wined3d: Change fog output variable name for GLSL shaders.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b2011b6..6d1b106 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -161,7 +161,7 @@ void shader_glsl_get_register_name(
     SHADER_OPCODE_ARG* arg) {
 
     /* oPos, oFog and oPts in D3D */
-    const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogCoord", "gl_PointSize" };
+    const char* hwrastout_reg_names[] = { "gl_Position", "gl_FogFragCoord", "gl_PointSize" };
 
     DWORD reg = param & D3DSP_REGNUM_MASK;
     DWORD regtype = shader_get_regtype(param);




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