Jason Green : wined3d: Map D3DSIO_DEF to it' s GLSL generating function for vertex shaders.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jun 12 07:09:35 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: d822496dee85eeb14cd7bad49cd8d797ac5b5eb3
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=d822496dee85eeb14cd7bad49cd8d797ac5b5eb3

Author: Jason Green <jave27 at gmail.com>
Date:   Sat Jun 10 11:09:01 2006 -0400

wined3d: Map D3DSIO_DEF to it's GLSL generating function for vertex shaders.

---

 dlls/wined3d/vertexshader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index e679ae2..e7868dc 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -538,7 +538,7 @@ CONST SHADER_OPCODE IWineD3DVertexShader
     {D3DSIO_DCL,      "dcl",      NULL,                  2, vshader_dcl,     vshader_hw_dcl, NULL, 0, 0},
 
     /* Constant definitions */
-    {D3DSIO_DEF,      "def",      NULL,                  5, vshader_def,     shader_hw_def, NULL, 0, 0},
+    {D3DSIO_DEF,      "def",      NULL,                  5, vshader_def,     shader_hw_def, shader_glsl_def, 0, 0},
     {D3DSIO_DEFB,     "defb",     GLNAME_REQUIRE_GLSL,   2, vshader_defb,    NULL, NULL, 0, 0},
     {D3DSIO_DEFI,     "defi",     GLNAME_REQUIRE_GLSL,   5, vshader_defi,    NULL, NULL, 0, 0},
 




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