Jason Green : wined3d: Map D3DSIO_DEF to it'
s GLSL generating function for vertex shaders.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jun 12 07:09:35 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: d822496dee85eeb14cd7bad49cd8d797ac5b5eb3
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=d822496dee85eeb14cd7bad49cd8d797ac5b5eb3
Author: Jason Green <jave27 at gmail.com>
Date: Sat Jun 10 11:09:01 2006 -0400
wined3d: Map D3DSIO_DEF to it's GLSL generating function for vertex shaders.
---
dlls/wined3d/vertexshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index e679ae2..e7868dc 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -538,7 +538,7 @@ CONST SHADER_OPCODE IWineD3DVertexShader
{D3DSIO_DCL, "dcl", NULL, 2, vshader_dcl, vshader_hw_dcl, NULL, 0, 0},
/* Constant definitions */
- {D3DSIO_DEF, "def", NULL, 5, vshader_def, shader_hw_def, NULL, 0, 0},
+ {D3DSIO_DEF, "def", NULL, 5, vshader_def, shader_hw_def, shader_glsl_def, 0, 0},
{D3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 2, vshader_defb, NULL, NULL, 0, 0},
{D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 5, vshader_defi, NULL, NULL, 0, 0},
More information about the wine-cvs
mailing list