Jan Zerebecki : wined3d: Move a checkGLcall to it's gl call inside an "if".

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jun 13 05:58:40 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: c6449b5a910d72caca80c4bf8916f910bf89861c
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=c6449b5a910d72caca80c4bf8916f910bf89861c

Author: Jan Zerebecki <jan.wine at zerebecki.de>
Date:   Fri Jun  9 17:32:46 2006 +0200

wined3d: Move a checkGLcall to it's gl call inside an "if".

---

 dlls/wined3d/device.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3f5ddda..e0322eb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4135,9 +4135,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl
             glEnable(GL_LINE_SMOOTH);
             checkGLcall("glEnable(GL_LINE_SMOOTH)");
         } else {
-            if(!This->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE])
+            if(!This->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) {
                 glDisable(GL_BLEND);
-            checkGLcall("glDisable(GL_BLEND)");
+                checkGLcall("glDisable(GL_BLEND)");
+            }
             glDisable(GL_LINE_SMOOTH);
             checkGLcall("glDisable(GL_LINE_SMOOTH)");
         }




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