Ivan Gyurdiev : wined3d: The namedArrays code path is dead (always FALSE).

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jun 13 05:58:50 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: f144d58ac27ca019304f7d23ee2c8506a213d6e2
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=f144d58ac27ca019304f7d23ee2c8506a213d6e2

Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date:   Mon Jun 12 02:51:58 2006 -0400

wined3d: The namedArrays code path is dead (always FALSE).

Delete the entire namedArrays code path and all its dependencies (one
of which is quite long - storeOrder in drawprim is always FALSE, for
example). Delete declaredArrays, and make its code path the default.

---

 dlls/wined3d/baseshader.c      |   23 ++++----
 dlls/wined3d/drawprim.c        |   68 +++++++++-------------
 dlls/wined3d/glsl_shader.c     |    8 ---
 dlls/wined3d/vertexshader.c    |  121 +---------------------------------------
 dlls/wined3d/wined3d_private.h |    6 +-
 5 files changed, 43 insertions(+), 183 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=f144d58ac27ca019304f7d23ee2c8506a213d6e2



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