Ivan Gyurdiev : wined3d: The namedArrays code path is dead (always
FALSE).
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jun 13 05:58:50 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: f144d58ac27ca019304f7d23ee2c8506a213d6e2
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=f144d58ac27ca019304f7d23ee2c8506a213d6e2
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Mon Jun 12 02:51:58 2006 -0400
wined3d: The namedArrays code path is dead (always FALSE).
Delete the entire namedArrays code path and all its dependencies (one
of which is quite long - storeOrder in drawprim is always FALSE, for
example). Delete declaredArrays, and make its code path the default.
---
dlls/wined3d/baseshader.c | 23 ++++----
dlls/wined3d/drawprim.c | 68 +++++++++-------------
dlls/wined3d/glsl_shader.c | 8 ---
dlls/wined3d/vertexshader.c | 121 +---------------------------------------
dlls/wined3d/wined3d_private.h | 6 +-
5 files changed, 43 insertions(+), 183 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=f144d58ac27ca019304f7d23ee2c8506a213d6e2
More information about the wine-cvs
mailing list