Ivan Gyurdiev : wined3d: Register map cleanups.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jun 13 05:58:52 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: a42925ee090e6992b6ecef2dc5d5710cd0e8a9de
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=a42925ee090e6992b6ecef2dc5d5710cd0e8a9de
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Mon Jun 12 02:55:30 2006 -0400
wined3d: Register map cleanups.
Various cleanups:
- do not use DWORD as a bitmask, that places artificial limit of 32 on
registers
- track attributes that are used and declare only those
- move declarations function call in pshader/vshader to allow us to
insert pixel or vertex specific code between the declarations and
the rest of the code
- remove redundant 0 intializers
- remove useless continue statement
---
dlls/wined3d/baseshader.c | 64 +++++++++++++++++++---------------------
dlls/wined3d/pixelshader.c | 6 ++++
dlls/wined3d/vertexshader.c | 6 ++++
dlls/wined3d/wined3d_private.h | 32 ++++++++++++++++----
4 files changed, 67 insertions(+), 41 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=a42925ee090e6992b6ecef2dc5d5710cd0e8a9de
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