Ivan Gyurdiev : wined3d: Fix params for DP2ADD/TEXLDD.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jun 13 05:59:04 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 45dbb78d733ef99c6acf57ef051aad581a424c28
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=45dbb78d733ef99c6acf57ef051aad581a424c28
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Mon Jun 12 06:58:33 2006 -0400
wined3d: Fix params for DP2ADD/TEXLDD.
DP2ADD is valid on pshaders 2.0 and above, has 4 parameters.
TEXLDD is valid on pshaders 2.x and above, has 5 parameters.
---
dlls/wined3d/pixelshader.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index d1b71f9..60bbfaf 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -590,7 +590,7 @@ static void pshader_defi(WINED3DSHADERVE
FIXME(" : Stub\n");
}
-static void pshader_dp2add(WINED3DSHADERVECTOR* d) {
+static void pshader_dp2add(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2) {
FIXME(" : Stub\n");
}
@@ -602,7 +602,7 @@ static void pshader_dsy(WINED3DSHADERVEC
FIXME(" : Stub\n");
}
-static void pshader_texldd(WINED3DSHADERVECTOR* d) {
+static void pshader_texldd(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2, WINED3DSHADERVECTOR* s3) {
FIXME(" : Stub\n");
}
@@ -676,7 +676,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderI
{D3DSIO_SINCOS, "sincos", NULL, 1, 4, pshader_sincos2, NULL, NULL, D3DPS_VERSION(2,0), D3DPS_VERSION(2,0)},
{D3DSIO_SINCOS, "sincos", NULL, 1, 2, pshader_sincos3, NULL, NULL, D3DPS_VERSION(3,0), -1},
/* TODO: dp2add can be made out of multiple instuctions */
- {D3DSIO_DP2ADD, "dp2add", GLNAME_REQUIRE_GLSL, 1, 2, pshader_dp2add, NULL, NULL, 0, 0},
+ {D3DSIO_DP2ADD, "dp2add", GLNAME_REQUIRE_GLSL, 1, 4, pshader_dp2add, NULL, NULL, D3DPS_VERSION(2,0), -1},
/* Matrix */
{D3DSIO_M4x4, "m4x4", "undefined", 1, 3, pshader_m4x4, NULL, shader_glsl_mnxn, 0, 0},
@@ -738,7 +738,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderI
/* TODO: dp2add can be made out of multiple instuctions */
{D3DSIO_DSX, "dsx", GLNAME_REQUIRE_GLSL, 1, 2, pshader_dsx, NULL, NULL, 0, 0},
{D3DSIO_DSY, "dsy", GLNAME_REQUIRE_GLSL, 1, 2, pshader_dsy, NULL, NULL, 0, 0},
- {D3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 1, 2, pshader_texldd, NULL, NULL, 0, 0},
+ {D3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 1, 5, pshader_texldd, NULL, NULL, D3DPS_VERSION(2,1), -1},
{D3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, pshader_setp, NULL, NULL, 0, 0},
{D3DSIO_TEXLDL, "texdl", GLNAME_REQUIRE_GLSL, 1, 2, pshader_texldl, NULL, NULL, 0, 0},
{D3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, 0, pshader_nop, NULL, NULL, 0, 0},
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