Jason Green : wined3d: Remove dead vertex shader code.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Jun 19 05:44:09 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 7f18b4e5fab71acccc6efaa823a9e5b9e6c4a933
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=7f18b4e5fab71acccc6efaa823a9e5b9e6c4a933

Author: Jason Green <jave27 at gmail.com>
Date:   Fri Jun 16 16:06:50 2006 -0400

wined3d: Remove dead vertex shader code.

---

 dlls/wined3d/vertexshader.c |   61 -------------------------------------------
 1 files changed, 0 insertions(+), 61 deletions(-)

diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index d2028f2..8b62ff7 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -42,8 +42,6 @@ # define VSTRACE(A)
 # define TRACE_VSVECTOR(name)
 #endif
 
-#if 1 /* FIXME : Needs sorting when vshader code moved in properly */
-
 /**
  * DirectX9 SDK download
  *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
@@ -1182,65 +1180,6 @@ #endif
     return WINED3D_OK;
 }
 
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, CONST FLOAT *pConstantData, UINT Vector4fCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantF(IWineD3DVertexShader *iface, UINT StartRegister, FLOAT *pConstantData, UINT Vector4fCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, CONST int *pConstantData, UINT Vector4iCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) {
-        ERR("(%p) : SetVertexShaderConstantI C[%u] invalid\n", This, StartRegister);
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (NULL == pConstantData) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantI(IWineD3DVertexShader *iface, UINT StartRegister, int *pConstantData, UINT Vector4iCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    TRACE("(%p) : C[%u] count=%u\n", This, StartRegister, Vector4iCount);
-    if (StartRegister + Vector4iCount > WINED3D_VSHADER_MAX_CONSTANTS) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (NULL == pConstantData) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_SetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, CONST BOOL *pConstantData, UINT BoolCount) {
-    IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)iface;
-    if (StartRegister + BoolCount > WINED3D_VSHADER_MAX_CONSTANTS) {
-        ERR("(%p) : SetVertexShaderConstantB C[%u] invalid\n", This, StartRegister);
-        return WINED3DERR_INVALIDCALL;
-    }
-    if (NULL == pConstantData) {
-        return WINED3DERR_INVALIDCALL;
-    }
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-HRESULT WINAPI IWineD3DVertexShaderImpl_GetConstantB(IWineD3DVertexShader *iface, UINT StartRegister, BOOL *pConstantData, UINT BoolCount) {
-    IWineD3DVertexShaderImpl* This = (IWineD3DVertexShaderImpl *)iface;
-    FIXME("(%p) : stub\n", This);
-    return WINED3D_OK;
-}
-
-#endif
-
 /* *******************************************
    IWineD3DVertexShader IUnknown parts follow
    ******************************************* */




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