Jason Green : wined3d: Rename the TEMP variables in vertexshader.
c to R from T for consistency.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed May 10 05:22:47 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: c15447d4b070060c65aa3c833aa8b6d06f62d80d
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=c15447d4b070060c65aa3c833aa8b6d06f62d80d
Author: Jason Green <jave27 at gmail.com>
Date: Tue May 9 22:31:44 2006 -0400
wined3d: Rename the TEMP variables in vertexshader.c to R from T for consistency.
---
dlls/wined3d/vertexshader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index a055095..1b92652 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -736,7 +736,7 @@ inline static void vshader_program_add_p
switch (regtype) {
case D3DSPR_TEMP:
- sprintf(tmpReg, "T%lu", reg);
+ sprintf(tmpReg, "R%lu", reg);
strcat(hwLine, tmpReg);
break;
case D3DSPR_INPUT:
@@ -1175,7 +1175,7 @@ #endif
/* Pre-declare registers */
for (i = 0; i < This->baseShader.limits.temporary; i++) {
if (tempsUsed & (1 << i))
- shader_addline(&buffer, "TEMP T%lu;\n", i);
+ shader_addline(&buffer, "TEMP R%lu;\n", i);
}
for (i = 0; i < This->baseShader.limits.address; i++) {
More information about the wine-cvs
mailing list