Ivan Gyurdiev : wined3d: Share shader_dump_ins_modifiers().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 11 05:56:12 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: c61af3af8da074620485998b7757c21cd0fb6b9a
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=c61af3af8da074620485998b7757c21cd0fb6b9a
Author: Ivan Gyurdiev <ivg2 at cornell.edu>
Date: Wed May 10 13:53:07 2006 -0400
wined3d: Share shader_dump_ins_modifiers().
Share shader_dump_ins_modifiers(), and make vertex shaders use it.
The saturate modifer (_sat) is valid on vs_3_0+, and it isn't being
shown in the trace.
---
dlls/wined3d/baseshader.c | 25 +++++++++++++++++++++++++
dlls/wined3d/pixelshader.c | 29 ++---------------------------
dlls/wined3d/vertexshader.c | 5 ++++-
dlls/wined3d/wined3d_private.h | 3 +++
4 files changed, 34 insertions(+), 28 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 5c3b143..acc402b 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -395,4 +395,29 @@ void generate_base_shader(
}
+void shader_dump_ins_modifiers(const DWORD output) {
+
+ DWORD shift = (output & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
+ DWORD mmask = output & D3DSP_DSTMOD_MASK;
+
+ switch (shift) {
+ case 0: break;
+ case 13: TRACE("_d8"); break;
+ case 14: TRACE("_d4"); break;
+ case 15: TRACE("_d2"); break;
+ case 1: TRACE("_x2"); break;
+ case 2: TRACE("_x4"); break;
+ case 3: TRACE("_x8"); break;
+ default: TRACE("_unhandled_shift(%ld)", shift); break;
+ }
+
+ switch(mmask) {
+ case D3DSPDM_NONE: break;
+ case D3DSPDM_SATURATE: TRACE("_sat"); break;
+ case D3DSPDM_PARTIALPRECISION: TRACE("_pp"); break;
+ case D3DSPDM_MSAMPCENTROID: TRACE("_centroid"); break;
+ default: TRACE("_unhandled_modifier(%#lx)", mmask); break;
+ }
+}
+
/* TODO: Move other shared code here */
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index ff368dc..d43bea9 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -1370,31 +1370,6 @@ #if 1 /* if were using the data buffer o
#endif
}
-inline static void pshader_program_dump_ins_modifiers(const DWORD output) {
-
- DWORD shift = (output & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
- DWORD mmask = output & D3DSP_DSTMOD_MASK;
-
- switch (shift) {
- case 0: break;
- case 13: TRACE("_d8"); break;
- case 14: TRACE("_d4"); break;
- case 15: TRACE("_d2"); break;
- case 1: TRACE("_x2"); break;
- case 2: TRACE("_x4"); break;
- case 3: TRACE("_x8"); break;
- default: TRACE("_unhandled_shift(%ld)", shift); break;
- }
-
- switch(mmask) {
- case D3DSPDM_NONE: break;
- case D3DSPDM_SATURATE: TRACE("_sat"); break;
- case D3DSPDM_PARTIALPRECISION: TRACE("_pp"); break;
- case D3DSPDM_MSAMPCENTROID: TRACE("_centroid"); break;
- default: TRACE("_unhandled_modifier(%#lx)", mmask); break;
- }
-}
-
inline static void pshader_program_dump_ps_param(const DWORD param, int input) {
static const char* rastout_reg_names[] = { "oC0", "oC1", "oC2", "oC3", "oDepth" };
static const char swizzle_reg_chars[] = "rgba";
@@ -1568,7 +1543,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_S
else
TRACE("dcl");
- pshader_program_dump_ins_modifiers(param);
+ shader_dump_ins_modifiers(param);
TRACE(" ");
pshader_program_dump_ps_param(param, 0);
pToken += 2;
@@ -1594,7 +1569,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_S
} else {
TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
- pshader_program_dump_ins_modifiers(*pToken);
+ shader_dump_ins_modifiers(*pToken);
TRACE(" ");
pshader_program_dump_ps_param(*pToken, 0);
++pToken;
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index c527ceb..c578d38 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -1641,6 +1641,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_
parse_decl_usage(This, usage, param & D3DSP_REGNUM_MASK);
shader_program_dump_decl_usage(usage, param);
+ shader_dump_ins_modifiers(param);
TRACE(" ");
vshader_program_dump_vs_param(param, 0);
pToken += 2;
@@ -1664,8 +1665,10 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_
++pToken;
++len;
} else {
- TRACE("%s ", curOpcode->name);
+ TRACE("%s", curOpcode->name);
if (curOpcode->num_params > 0) {
+ shader_dump_ins_modifiers(*pToken);
+ TRACE(" ");
vshader_program_dump_vs_param(*pToken, 0);
++pToken;
++len;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 30cf91c..d978604 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1300,6 +1300,9 @@ extern void generate_base_shader(
SHADER_BUFFER* buffer,
CONST DWORD* pFunction);
+extern void shader_dump_ins_modifiers(
+ const DWORD output);
+
inline static int shader_get_regtype(const DWORD param) {
return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));
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