Stefan Dösinger : wined3d: Render state additions and fixes.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon May 15 07:34:51 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 34b1482fdccebb6c7708364e04005ac0788ffba6
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=34b1482fdccebb6c7708364e04005ac0788ffba6
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sun May 14 16:47:09 2006 +0200
wined3d: Render state additions and fixes.
---
dlls/wined3d/device.c | 46 ++++++++++++++++++++++------------------------
1 files changed, 22 insertions(+), 24 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a7221ce..ed50b26 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4122,32 +4122,30 @@ #endif
}
break;
}
- case WINED3DRS_SEPARATEALPHABLENDENABLE :
- case WINED3DRS_SRCBLENDALPHA :
- case WINED3DRS_DESTBLENDALPHA :
- case WINED3DRS_BLENDOPALPHA :
- case WINED3DRS_MULTISAMPLEMASK :
- case WINED3DRS_PATCHEDGESTYLE :
- case WINED3DRS_PATCHSEGMENTS :
- case WINED3DRS_DEBUGMONITORTOKEN :
- case WINED3DRS_POSITIONORDER :
- case WINED3DRS_NORMALORDER :
- case WINED3DRS_MINTESSELLATIONLEVEL :
- case WINED3DRS_MAXTESSELLATIONLEVEL :
- case WINED3DRS_ADAPTIVETESS_X :
- case WINED3DRS_ADAPTIVETESS_Y :
- case WINED3DRS_ADAPTIVETESS_Z :
- case WINED3DRS_ADAPTIVETESS_W :
- case WINED3DRS_ENABLEADAPTIVETESSELLATION :
- case WINED3DRS_COLORWRITEENABLE1 :
- case WINED3DRS_COLORWRITEENABLE2 :
- case WINED3DRS_COLORWRITEENABLE3 :
- case WINED3DRS_BLENDFACTOR :
- case WINED3DRS_SRGBWRITEENABLE :
- FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
+
+ case WINED3DRS_TEXTUREPERSPECTIVE :
+ {
+ if (Value)
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ else
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+ break;
+ }
+
+ case WINED3DRS_STIPPLEDALPHA :
+ {
+ if (Value)
+ ERR(" Stippled Alpha not supported yet.\n");
+ break;
+ }
+ case WINED3DRS_ANTIALIAS :
+ {
+ if (Value)
+ ERR(" Antialias not supported yet.\n");
break;
+ }
default:
- FIXME("(%p)->(%d,%ld) unrecognized\n", This, State, Value);
+ FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
}
LEAVE_GL();
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