Phil Costin : wined3d: Trace output corrections and cleanups.

Alexandre Julliard julliard at wine.codeweavers.com
Sat May 20 07:26:14 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: df3902e6c1a1fb6bd13fd88011d1892acdcb9612
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=df3902e6c1a1fb6bd13fd88011d1892acdcb9612

Author: Phil Costin <philcostin at hotmail.com>
Date:   Thu May 18 18:21:00 2006 +0100

wined3d: Trace output corrections and cleanups.

---

 dlls/wined3d/device.c  |    4 ++--
 dlls/wined3d/directx.c |   16 ++++++++--------
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 943e38f..a612f99 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1969,11 +1969,11 @@ UINT WINAPI IWineD3DDeviceImpl_GetAvaila
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
     static BOOL showfixmes = TRUE;
     if (showfixmes) {
-        FIXME("(%p) : stub, emulating %dMib for now, returning %dMib\n", This, (emulated_textureram/(1024*1024)),
+        FIXME("(%p) : stub, emulating %dMB for now, returning %dMB\n", This, (emulated_textureram/(1024*1024)),
          ((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
          showfixmes = FALSE;
     }
-    TRACE("(%p) :  emulating %dMib for now, returning %dMib\n",  This, (emulated_textureram/(1024*1024)),
+    TRACE("(%p) :  emulating %dMB for now, returning %dMB\n",  This, (emulated_textureram/(1024*1024)),
          ((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
     /* videomemory is simulated videomemory + AGP memory left */
     return (emulated_textureram - wineD3DGlobalStatistics->glsurfaceram);
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c870942..9b1813a 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1680,17 +1680,17 @@ #endif
     if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) &&
     wined3d_settings.glslRequested && DeviceType != WINED3DDEVTYPE_REF) {
         *pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
-        TRACE_(d3d_caps)("Hardware Vertex Shaders versions 2.0+ enabled\n");
+        TRACE_(d3d_caps)("Hardware vertex shader versions 2.0+ enabled\n");
     } else if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_VERTEX_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
         *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
-        TRACE_(d3d_caps)("Hardware Vertex Shader version 1.1 enabled\n");
+        TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled\n");
     } else if (wined3d_settings.vs_mode == VS_SW || DeviceType == WINED3DDEVTYPE_REF) {
         /* FIXME: Change the following line (when needed) to reflect the reported software vertex shader version implemented */
         *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
-        TRACE_(d3d_caps)("Software Vertex Shader version 1.1 enabled\n");
+        TRACE_(d3d_caps)("Software vertex shader version 1.1 enabled\n");
     } else {
         *pCaps->VertexShaderVersion  = 0;
-        TRACE_(d3d_caps)("Vertex Shader functionality not available\n");
+        TRACE_(d3d_caps)("Vertex shader functionality not available\n");
     }
 
     if (This->gl_info.gl_vendor == VENDOR_MESA || This->gl_info.gl_vendor == VENDOR_WINE) {
@@ -1704,20 +1704,20 @@ #endif
         *pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
         /* FIXME: The following line is card dependant. -1.0 to 1.0 is a safe default clamp range for now */
         *pCaps->PixelShader1xMaxValue = 1.0;
-        TRACE_(d3d_caps)("Hardware Pixel Shaders versions 2.0+ enabled\n");
+        TRACE_(d3d_caps)("Hardware pixel shader versions 2.0+ enabled\n");
     } else if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
         *pCaps->PixelShaderVersion    = D3DPS_VERSION(1,4);
         *pCaps->PixelShader1xMaxValue = 1.0;
-        TRACE_(d3d_caps)("Hardware Pixel Shaders version 1.4 enabled\n");
+        TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled\n");
     /* FIXME: Uncomment this when there is support for software Pixel Shader 1.4 and PS_SW is defined
     } else if (wined3d_settings.ps_mode == PS_SW || DeviceType == WINED3DDEVTYPE_REF) {
         *pCaps->PixelShaderVersion    = D3DPS_VERSION(1,4);
         *pCaps->PixelShader1xMaxValue = 1.0;
-        TRACE_(d3d_caps)("Software Pixel Shader version 1.4 enabled\n"); */
+        TRACE_(d3d_caps)("Software pixel shader version 1.4 enabled\n"); */
     } else {
         *pCaps->PixelShaderVersion    = 0;
         *pCaps->PixelShader1xMaxValue = 0.0;
-        TRACE_(d3d_caps)("Pixel Shader functionality not available\n");
+        TRACE_(d3d_caps)("Pixel shader functionality not available\n");
     }
 
     /* ------------------------------------------------




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