Peter Beutner : d3d8:
Fix GetDesc and GetLevelDesc for surfaces and textures.
Alexandre Julliard
julliard at wine.codeweavers.com
Sat May 20 11:22:56 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 5c4a1fc8deae007c2469394ebccbffc878a73662
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=5c4a1fc8deae007c2469394ebccbffc878a73662
Author: Peter Beutner <p.beutner at gmx.net>
Date: Fri May 19 14:17:56 2006 +0200
d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
---
dlls/d3d8/cubetexture.c | 5 ++---
dlls/d3d8/surface.c | 5 ++---
dlls/d3d8/texture.c | 5 ++---
dlls/d3d8/volume.c | 5 ++---
4 files changed, 8 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 2498855..3f742fe 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -134,16 +134,15 @@ DWORD WINAPI IDirect3DCubeTexture8Impl_G
HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
- UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
+ /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
- wined3ddesc.Size = &tmpInt;
+ wined3ddesc.Size = &pDesc->Size;
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */
wined3ddesc.Width = &pDesc->Width;
diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 4153ea1..d264ac2 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -156,16 +156,15 @@ HRESULT WINAPI IDirect3DSurface8Impl_Get
HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) {
IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
- UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
+ /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
memset(&wined3ddesc, 0, sizeof(wined3ddesc));
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
- wined3ddesc.Size = &tmpInt;
+ wined3ddesc.Size = &pDesc->Size;
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 736673a..c379489 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -135,16 +135,15 @@ HRESULT WINAPI IDirect3DTexture8Impl_Get
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
- UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
+ /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
memset(&wined3ddesc, 0, sizeof(wined3ddesc));
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
- wined3ddesc.Size = &tmpInt; /* required for d3d8 */
+ wined3ddesc.Size = &pDesc->Size;
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c
index cbde666..bb7f5b1 100644
--- a/dlls/d3d8/volume.c
+++ b/dlls/d3d8/volume.c
@@ -132,16 +132,15 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetC
HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
- UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
+ /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
- wined3ddesc.Size = &tmpInt;
+ wined3ddesc.Size = &pDesc->Size;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
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