Stefan Dösinger : wined3d: OpengGL accelerated blits.

Alexandre Julliard julliard at wine.codeweavers.com
Tue May 23 06:12:06 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 158691ea3bf1e725675bc2274637a4b314255782
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=158691ea3bf1e725675bc2274637a4b314255782

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue May 23 00:48:54 2006 +0200

wined3d: OpengGL accelerated blits.

Implement some basic opengl accelerated blts from and to render
targets. It's not perfect yet, but enought to make some D3D apps
happy. For now the only supported operations are:

- Full screen back -> Front buffer: Just call present
- Offscreen surface -> render target
- Render target -> offscreen surface(slow)
- render target colorfill

---

 dlls/wined3d/surface.c         |  536 +++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/utils.c           |  130 ++++++++++
 dlls/wined3d/wined3d_private.h |    4 
 3 files changed, 662 insertions(+), 8 deletions(-)

Diff:   http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=158691ea3bf1e725675bc2274637a4b314255782



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