Jason Green : wined3d: Add function to print the infolog of a GLSL shader on errors.

Alexandre Julliard julliard at wine.codeweavers.com
Wed May 24 04:00:23 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: a67488a26ea3ad4001cf947f12b3779a92ee2631
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=a67488a26ea3ad4001cf947f12b3779a92ee2631

Author: Jason Green <jave27 at gmail.com>
Date:   Tue May 23 18:22:13 2006 -0400

wined3d: Add function to print the infolog of a GLSL shader on errors.

With assistance from H. Verbeet.

---

 dlls/wined3d/baseshader.c      |   21 +++++++++++++++++++++
 dlls/wined3d/wined3d_private.h |    4 ++++
 2 files changed, 25 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 4cc89ea..360c507 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -29,6 +29,7 @@ #include "wined3d_private.h"
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
 
 #define GLNAME_REQUIRE_GLSL  ((const char *)1)
+#define GLINFO_LOCATION      (*gl_info)
 
 typedef struct shader_reg_maps {
     DWORD texcoord;
@@ -675,6 +676,26 @@ void generate_base_shader(
     }
 }
 
+/** Prints the GLSL info log which will contain error messages if they exist */
+void print_glsl_info_log(
+    WineD3D_GL_Info *gl_info,
+    GLhandleARB obj)
+{
+    int infologLength = 0;
+    char *infoLog;
+
+    GL_EXTCALL(glGetObjectParameterivARB(obj,
+               GL_OBJECT_INFO_LOG_LENGTH_ARB,
+               &infologLength));
+
+    if (infologLength > 0)
+    {
+        infoLog = (char *)HeapAlloc(GetProcessHeap(), 0, infologLength);
+        GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog));
+        FIXME("Error received from GLSL shader #%i: %s", obj, debugstr_a(infoLog));
+        HeapFree(GetProcessHeap(), 0, infoLog);
+    }
+}
 
 void shader_dump_ins_modifiers(const DWORD output) {
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d73fb4f..61892b2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1388,6 +1388,10 @@ extern int shader_skip_unrecognized(
     IWineD3DBaseShader* iface,
     const DWORD* pToken);
 
+extern void print_glsl_info_log(
+    WineD3D_GL_Info *gl_info,
+    GLhandleARB obj);
+
 inline static int shader_get_regtype(const DWORD param) {
     return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
             ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));




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