Alexandre Julliard : wined3d:
Fixed a couple of boolean comparisons against TRUE.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed May 24 04:00:30 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 63199ca02287408feb85053cb73a66db5f70772b
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=63199ca02287408feb85053cb73a66db5f70772b
Author: Alexandre Julliard <julliard at winehq.org>
Date: Wed May 24 10:46:06 2006 +0200
wined3d: Fixed a couple of boolean comparisons against TRUE.
---
dlls/wined3d/device.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b205c5c..cfc9435 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -731,7 +731,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_Creat
break;
case WINED3DPOOL_DEFAULT: /*TODO: Create offscreen plain can cause this check to fail..., find out if it should */
if(!(Usage & WINED3DUSAGE_DYNAMIC) && !(Usage & WINED3DUSAGE_RENDERTARGET)
- && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable == TRUE)
+ && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable)
FIXME("Creating a surface with a POOL of DEFAULT with Locable true, that doesn't specify DYNAMIC usage.\n");
break;
default:
@@ -4701,7 +4701,7 @@ process_vertices_strided(IWineD3DDeviceI
* a) D3DRS_CLIPPING is enabled
* b) WINED3DVOP_CLIP is passed
*/
- if(This->stateBlock->renderState[WINED3DRS_CLIPPING] == TRUE) {
+ if(This->stateBlock->renderState[WINED3DRS_CLIPPING]) {
static BOOL warned = FALSE;
/*
* The clipping code is not quite correct. Some things need
@@ -6938,7 +6938,7 @@ #endif
IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
}
- else if (pbuffer_support == TRUE && cfgs != NULL /* && some test to make sure that opengl supports pbuffers */) {
+ else if (pbuffer_support && cfgs != NULL /* && some test to make sure that opengl supports pbuffers */) {
/** ********************************************************************
* This is a quickly hacked out implementation of offscreen textures.
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