Alexandre Julliard : wined3d: Fixed a couple of boolean comparisons against TRUE.

Alexandre Julliard julliard at wine.codeweavers.com
Wed May 24 04:00:30 CDT 2006


Module: wine
Branch: refs/heads/master
Commit: 63199ca02287408feb85053cb73a66db5f70772b
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=63199ca02287408feb85053cb73a66db5f70772b

Author: Alexandre Julliard <julliard at winehq.org>
Date:   Wed May 24 10:46:06 2006 +0200

wined3d: Fixed a couple of boolean comparisons against TRUE.

---

 dlls/wined3d/device.c |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b205c5c..cfc9435 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -731,7 +731,7 @@ HRESULT  WINAPI IWineD3DDeviceImpl_Creat
     break;
     case WINED3DPOOL_DEFAULT: /*TODO: Create offscreen plain can cause this check to fail..., find out if it should */
         if(!(Usage & WINED3DUSAGE_DYNAMIC) && !(Usage & WINED3DUSAGE_RENDERTARGET)
-           && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable == TRUE)
+           && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable)
             FIXME("Creating a surface with a POOL of DEFAULT with Locable true, that doesn't specify DYNAMIC usage.\n");
     break;
     default:
@@ -4701,7 +4701,7 @@ process_vertices_strided(IWineD3DDeviceI
      * a) D3DRS_CLIPPING is enabled
      * b) WINED3DVOP_CLIP is passed
      */
-    if(This->stateBlock->renderState[WINED3DRS_CLIPPING] == TRUE) {
+    if(This->stateBlock->renderState[WINED3DRS_CLIPPING]) {
         static BOOL warned = FALSE;
         /*
          * The clipping code is not quite correct. Some things need
@@ -6938,7 +6938,7 @@ #endif
 
         IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
     }
-    else if (pbuffer_support == TRUE && cfgs != NULL /* && some test to make sure that opengl supports pbuffers */) {
+    else if (pbuffer_support && cfgs != NULL /* && some test to make sure that opengl supports pbuffers */) {
 
         /** ********************************************************************
         * This is a quickly hacked out implementation of offscreen textures.




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