Stefan Dösinger : d3d8: Back buffer count fix.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed May 31 05:31:30 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 1c46c693c7daee92ce680bae36cc31bc2e161a7a
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=1c46c693c7daee92ce680bae36cc31bc2e161a7a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 30 23:32:32 2006 +0200
d3d8: Back buffer count fix.
---
dlls/d3d8/device.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 0119a1f..6ebe678 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -182,6 +182,11 @@ HRESULT WINAPI IDirect3DDevice8Impl_Crea
TRACE("(%p) Relay\n", This);
+ /* Fix the back buffer count */
+ if(pPresentationParameters->BackBufferCount == 0) {
+ pPresentationParameters->BackBufferCount = 1;
+ }
+
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
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