Markus Amsler : d3d8: Backport missing device tests.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Nov 9 06:09:01 CST 2006
Module: wine
Branch: master
Commit: 75d6d6203bb7eb2e536bf11b1773d8b1eb819cde
URL: http://source.winehq.org/git/wine.git/?a=commit;h=75d6d6203bb7eb2e536bf11b1773d8b1eb819cde
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Thu Nov 9 02:38:29 2006 +0100
d3d8: Backport missing device tests.
---
dlls/d3d8/tests/device.c | 169 +++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 168 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index e735502..4fe835b 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -45,6 +45,63 @@ #define CHECK_RELEASE(obj,d,rc) \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
+static void check_mipmap_levels(
+ IDirect3DDevice8* device,
+ int width, int height, int count)
+{
+
+ IDirect3DBaseTexture8* texture = NULL;
+ HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
+ D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
+
+ if (SUCCEEDED(hr)) {
+ DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
+ ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
+ } else
+ trace("CreateTexture failed: %s\n", DXGetErrorString8(hr));
+
+ if (texture) IUnknown_Release( texture );
+}
+
+static void test_mipmap_levels(void)
+{
+
+ HRESULT hr;
+ HWND hwnd = NULL;
+
+ IDirect3D8 *pD3d = NULL;
+ IDirect3DDevice8 *pDevice = NULL;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+
+ pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
+ ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!pD3d || !hwnd) goto cleanup;
+
+ IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory( &d3dpp, sizeof(d3dpp) );
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+
+ hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+ ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
+ if (FAILED(hr)) goto cleanup;
+
+ check_mipmap_levels(pDevice, 32, 32, 6);
+ check_mipmap_levels(pDevice, 256, 1, 9);
+ check_mipmap_levels(pDevice, 1, 256, 9);
+ check_mipmap_levels(pDevice, 1, 1, 1);
+
+ cleanup:
+ if (pD3d) IUnknown_Release( pD3d );
+ if (pDevice) IUnknown_Release( pDevice );
+ DestroyWindow( hwnd );
+}
+
static void test_swapchain(void)
{
HRESULT hr;
@@ -229,8 +286,27 @@ static void test_refcount(void)
/* Buffers */
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
+ if(pIndexBuffer)
+ {
+ tmp = get_refcount( (IUnknown *)pIndexBuffer );
+
+ hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
+ CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
+ hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
+ CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
+ }
+
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
+ if(pVertexBuffer)
+ {
+ tmp = get_refcount( (IUnknown *)pVertexBuffer );
+
+ hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
+ CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
+ hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
+ CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
+ }
/* Shaders */
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
@@ -242,6 +318,13 @@ static void test_refcount(void)
if (pTexture)
{
tmp = get_refcount( (IUnknown *)pTexture );
+
+ /* SetTexture should not increase refcounts */
+ hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
+ CHECK_CALL( hr, "SetTexture", pTexture, tmp);
+ hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
+ CHECK_CALL( hr, "SetTexture", pTexture, tmp);
+
/* This should not increment device refcount */
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
@@ -308,6 +391,88 @@ cleanup:
DestroyWindow( hwnd );
}
+static void test_cursor(void)
+{
+ HRESULT hr;
+ HWND hwnd = NULL;
+ IDirect3D8 *pD3d = NULL;
+ IDirect3DDevice8 *pDevice = NULL;
+ D3DPRESENT_PARAMETERS d3dpp;
+ D3DDISPLAYMODE d3ddm;
+ CURSORINFO info;
+ IDirect3DSurface8 *cursor = NULL;
+ HCURSOR cur;
+
+ memset(&info, 0, sizeof(info));
+ info.cbSize = sizeof(info);
+ hr = GetCursorInfo(&info);
+ cur = info.hCursor;
+
+ pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
+ ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!pD3d || !hwnd) goto cleanup;
+
+ IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory( &d3dpp, sizeof(d3dpp) );
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+
+ hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
+ ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
+ if (FAILED(hr)) goto cleanup;
+
+ IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
+ ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr);
+
+ /* Initially hidden */
+ hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
+ ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
+
+ /* Not enabled without a surface*/
+ hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
+ ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
+
+ /* Fails */
+ hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
+ ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
+
+ hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
+
+ IDirect3DSurface8_Release(cursor);
+
+ memset(&info, 0, sizeof(info));
+ info.cbSize = sizeof(info);
+ hr = GetCursorInfo(&info);
+ ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
+ ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
+ ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
+
+ /* Still hidden */
+ hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
+ ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
+
+ /* Enabled now*/
+ hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
+ ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
+
+ /* GDI cursor unchanged */
+ memset(&info, 0, sizeof(info));
+ info.cbSize = sizeof(info);
+ hr = GetCursorInfo(&info);
+ ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
+ ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
+ ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
+
+cleanup:
+ if(pD3d) IDirect3D8_Release(pD3d);
+ if(pDevice) IDirect3D8_Release(pDevice);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -315,7 +480,9 @@ START_TEST(device)
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
if (pDirect3DCreate8)
{
- test_refcount();
test_swapchain();
+ test_refcount();
+ test_mipmap_levels();
+ test_cursor();
}
}
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