Markus Amsler : d3d8: Backport texture tests.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Nov 9 06:09:05 CST 2006
Module: wine
Branch: master
Commit: 019bf2eabde426ba8d0687ec2f88d675d1cc1496
URL: http://source.winehq.org/git/wine.git/?a=commit;h=019bf2eabde426ba8d0687ec2f88d675d1cc1496
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Thu Nov 9 02:38:36 2006 +0100
d3d8: Backport texture tests.
---
dlls/d3d8/tests/Makefile.in | 3 +-
dlls/d3d8/tests/texture.c | 118 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 120 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 7dfbf1a..725ba7c 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -9,7 +9,8 @@ EXTRALIBS = -ldxerr8 -luuid -ldxguid
CTESTS = \
d3d8_main.c \
device.c \
- surface.c
+ surface.c \
+ texture.c
@MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/texture.c b/dlls/d3d8/tests/texture.c
new file mode 100644
index 0000000..5da7619
--- /dev/null
+++ b/dlls/d3d8/tests/texture.c
@@ -0,0 +1,118 @@
+/*
+ * Copyright (C) 2006 Henri Verbeet
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#define COBJMACROS
+#include <d3d8.h>
+#include "wine/test.h"
+
+static HWND create_window(void)
+{
+ WNDCLASS wc = {0};
+ wc.lpfnWndProc = &DefWindowProc;
+ wc.lpszClassName = "d3d8_test_wc";
+ RegisterClass(&wc);
+
+ return CreateWindow("d3d8_test_wc", "d3d8_test",
+ 0, 0, 0, 0, 0, 0, 0, 0, 0);
+}
+
+static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
+{
+ IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
+ IDirect3D8 *d3d8_ptr = 0;
+ IDirect3DDevice8 *device_ptr = 0;
+ D3DPRESENT_PARAMETERS present_parameters;
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hr;
+
+ d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
+ ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
+ if (!d3d8_create) return NULL;
+
+ d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
+ ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
+ if (!d3d8_ptr) return NULL;
+
+ IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory(&present_parameters, sizeof(present_parameters));
+ present_parameters.Windowed = TRUE;
+ present_parameters.hDeviceWindow = create_window();
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.BackBufferFormat = d3ddm.Format;
+
+ hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+ ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr);
+
+ return device_ptr;
+}
+
+static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
+{
+ DWORD value;
+
+ HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
+ ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
+ "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
+}
+
+/* Test the default texture stage state values */
+static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
+{
+ int i;
+ for (i = 0; i < num_stages; ++i)
+ {
+ test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
+ test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
+ test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
+ test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
+ test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
+ test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
+ test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
+ test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
+ test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
+ test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
+ test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
+ test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
+ test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
+ test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
+ test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
+ }
+}
+
+START_TEST(texture)
+{
+ D3DCAPS8 caps;
+ HMODULE d3d8_handle;
+ IDirect3DDevice8 *device_ptr;
+
+ d3d8_handle = LoadLibraryA("d3d8.dll");
+ if (!d3d8_handle)
+ {
+ trace("Could not load d3d8.dll, skipping tests\n");
+ return;
+ }
+
+ device_ptr = init_d3d8(d3d8_handle);
+ if (!device_ptr) return;
+
+ IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
+
+ test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
+}
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