Markus Amsler : d3d8: Test refcount forwarding.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Nov 15 05:37:31 CST 2006
Module: wine
Branch: master
Commit: 577d5d25803411ec87d1dfd7ec9edc83b791cce4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=577d5d25803411ec87d1dfd7ec9edc83b791cce4
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Wed Nov 15 00:53:40 2006 +0100
d3d8: Test refcount forwarding.
---
dlls/d3d8/tests/device.c | 59 ++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 55 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 9be3381..381eedc 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -60,6 +60,13 @@ #define CHECK_RELEASE_REFCOUNT(obj,rc) \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
+#define CHECK_ADDREF_REFCOUNT(obj,rc) \
+ { \
+ int rc_new = rc; \
+ int count = IUnknown_AddRef( (IUnknown *)obj ); \
+ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
+ }
+
#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
{ \
void *container_ptr = (void *)0x1337c0d3; \
@@ -254,6 +261,7 @@ static void test_refcount(void)
IDirect3DCubeTexture8 *pCubeTexture = NULL;
IDirect3DTexture8 *pTexture = NULL;
IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
+ IDirect3DVolume8 *pVolumeLevel = NULL;
IDirect3DSurface8 *pStencilSurface = NULL;
IDirect3DSurface8 *pImageSurface = NULL;
IDirect3DSurface8 *pRenderTarget = NULL;
@@ -315,6 +323,7 @@ static void test_refcount(void)
* - the container is the device
* - they hold a refernce to the device
* - they are created with a refcount of 0 (Get/Release returns orignial refcount)
+ * - the refcount is not forwarded to the container.
*/
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
@@ -322,6 +331,12 @@ static void test_refcount(void)
{
todo_wine CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
+
+ todo_wine CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
+ todo_wine CHECK_REFCOUNT(pDevice, refcount);
+ todo_wine CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
+ todo_wine CHECK_REFCOUNT(pDevice, refcount);
+
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
@@ -349,6 +364,12 @@ static void test_refcount(void)
{
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
+
+ todo_wine CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
+ todo_wine CHECK_REFCOUNT(pDevice, refcount);
+ todo_wine CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
+ todo_wine CHECK_REFCOUNT(pDevice, refcount);
+
todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
pStencilSurface = NULL;
}
@@ -400,12 +421,44 @@ static void test_refcount(void)
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
/* But should increment texture's refcount */
- CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
+ CHECK_REFCOUNT( pTexture, tmp+1 );
+ /* Because the texture and surface refcount are identical */
+ if (pTextureLevel)
+ {
+ CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
+ CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
+ CHECK_REFCOUNT ( pTexture , tmp+2 );
+ CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
+ CHECK_REFCOUNT ( pTexture , tmp+1 );
+ CHECK_RELEASE_REFCOUNT( pTexture , tmp );
+ CHECK_REFCOUNT ( pTextureLevel, tmp );
+ }
}
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
+ if (pVolumeTexture)
+ {
+ tmp = get_refcount( (IUnknown *)pVolumeTexture );
+
+ /* This should not increment device refcount */
+ hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
+ CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
+ /* But should increment volume texture's refcount */
+ CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
+ /* Because the volume texture and volume refcount are identical */
+ if (pVolumeLevel)
+ {
+ CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
+ CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
+ CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
+ CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
+ CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
+ CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
+ CHECK_REFCOUNT ( pVolumeLevel , tmp );
+ }
+ }
/* Surfaces */
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
@@ -459,9 +512,7 @@ cleanup:
if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
/* Textures */
- /* pTextureLevel is holding a reference to the pTexture */
- CHECK_RELEASE(pTexture, pDevice, refcount);
- CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
+ CHECK_RELEASE(pTexture, pDevice, --refcount);
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
/* Surfaces */
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