H. Verbeet : wined3d:
Allow the depth buffer to be shared between onscreen and offscreen
rendering modes .
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Nov 17 11:49:22 CST 2006
Module: wine
Branch: master
Commit: ef2c062c09fec6885c5165f6b282dff4f02cb490
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef2c062c09fec6885c5165f6b282dff4f02cb490
Author: H. Verbeet <hverbeet at gmail.com>
Date: Fri Nov 17 13:24:04 2006 +0100
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
---
dlls/wined3d/device.c | 8 ++
dlls/wined3d/drawprim.c | 196 ++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 1 +
dlls/wined3d/wined3d_private_types.h | 7 ++
4 files changed, 212 insertions(+), 0 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=ef2c062c09fec6885c5165f6b282dff4f02cb490
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