H. Verbeet : wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes .

Alexandre Julliard julliard at wine.codeweavers.com
Fri Nov 17 11:49:22 CST 2006


Module: wine
Branch: master
Commit: ef2c062c09fec6885c5165f6b282dff4f02cb490
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ef2c062c09fec6885c5165f6b282dff4f02cb490

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Fri Nov 17 13:24:04 2006 +0100

wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.

---

 dlls/wined3d/device.c                |    8 ++
 dlls/wined3d/drawprim.c              |  196 ++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h       |    1 +
 dlls/wined3d/wined3d_private_types.h |    7 ++
 4 files changed, 212 insertions(+), 0 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=ef2c062c09fec6885c5165f6b282dff4f02cb490



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