H. Verbeet : wined3d: Make sure render target textures aren'
t bound when we start drawing.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Nov 20 05:52:19 CST 2006
Module: wine
Branch: master
Commit: d1e6e81bbe91477c85a53f7adbc929c948bf50ca
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d1e6e81bbe91477c85a53f7adbc929c948bf50ca
Author: H. Verbeet <hverbeet at gmail.com>
Date: Sat Nov 18 17:08:03 2006 +0100
wined3d: Make sure render target textures aren't bound when we start drawing.
---
dlls/wined3d/device.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 14dc801..1815e26 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -7021,6 +7021,7 @@ static void set_depth_stencil_fbo(IWineD
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
+ glBindTexture(target, 0);
GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, texttarget, depth_stencil_impl->glDescription.textureName, 0));
checkGLcall("glFramebufferTexture2DEXT()");
@@ -7051,6 +7052,7 @@ static void set_render_target_fbo(IWineD
glBindTexture(target, rtimpl->glDescription.textureName);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glBindTexture(target, 0);
GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, texttarget, rtimpl->glDescription.textureName, 0));
checkGLcall("glFramebufferTexture2DEXT()");
More information about the wine-cvs
mailing list