H. Verbeet : wined3d: Make sure render target textures aren' t bound when we start drawing.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Nov 20 05:52:19 CST 2006


Module: wine
Branch: master
Commit: d1e6e81bbe91477c85a53f7adbc929c948bf50ca
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d1e6e81bbe91477c85a53f7adbc929c948bf50ca

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Sat Nov 18 17:08:03 2006 +0100

wined3d: Make sure render target textures aren't bound when we start drawing.

---

 dlls/wined3d/device.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 14dc801..1815e26 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -7021,6 +7021,7 @@ static void set_depth_stencil_fbo(IWineD
         glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
         glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
         glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
+        glBindTexture(target, 0);
 
         GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, texttarget, depth_stencil_impl->glDescription.textureName, 0));
         checkGLcall("glFramebufferTexture2DEXT()");
@@ -7051,6 +7052,7 @@ static void set_render_target_fbo(IWineD
         glBindTexture(target, rtimpl->glDescription.textureName);
         glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
         glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glBindTexture(target, 0);
 
         GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, texttarget, rtimpl->glDescription.textureName, 0));
         checkGLcall("glFramebufferTexture2DEXT()");




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