Stefan Dösinger : wined3d: Correctly name a variable.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Oct 6 06:24:37 CDT 2006


Module: wine
Branch: master
Commit: 67436f9dbd6a0f987d35a0ff987f2cc257a870a3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=67436f9dbd6a0f987d35a0ff987f2cc257a870a3

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Thu Oct  5 20:04:07 2006 +0200

wined3d: Correctly name a variable.

---

 dlls/wined3d/surface.c |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a752665..19bbd98 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1796,7 +1796,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp
     GLenum format, internal, type;
     CONVERT_TYPES convert;
     int bpp;
-    int pitch;
+    int width;
     BYTE *mem;
 
     if (This->Flags & SFLAG_INTEXTURE) {
@@ -1879,21 +1879,21 @@ static HRESULT WINAPI IWineD3DSurfaceImp
 
     d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &format, &internal, &type, &convert, &bpp);
 
-    /* The pitch is in 'length' not in bytes */
+    /* The width is in 'length' not in bytes */
     if (NP2_REPACK == wined3d_settings.nonpower2_mode || This->resource.usage & WINED3DUSAGE_RENDERTARGET)
-        pitch = This->currentDesc.Width;
+        width = This->currentDesc.Width;
     else
-        pitch = This->pow2Width;
+        width = This->pow2Width;
 
     if((convert != NO_CONVERSION) && This->resource.allocatedMemory) {
         int height = This->glRect.bottom - This->glRect.top;
 
-        mem = HeapAlloc(GetProcessHeap(), 0, pitch * height * bpp);
+        mem = HeapAlloc(GetProcessHeap(), 0, width * height * bpp);
         if(!mem) {
-            ERR("Out of memory %d, %d!\n", pitch, height);
+            ERR("Out of memory %d, %d!\n", width, height);
             return WINED3DERR_OUTOFVIDEOMEMORY;
         }
-        d3dfmt_convert_surface(This->resource.allocatedMemory, mem, pitch * height, convert, This);
+        d3dfmt_convert_surface(This->resource.allocatedMemory, mem, width * height, convert, This);
 
         This->Flags |= SFLAG_CONVERTED;
     } else if (This->resource.format == WINED3DFMT_P8 && GL_SUPPORT(EXT_PALETTED_TEXTURE)) {
@@ -1906,7 +1906,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp
     }
 
     /* Make sure the correct pitch is used */
-    glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
 
     if (NP2_REPACK == wined3d_settings.nonpower2_mode && (This->Flags & SFLAG_NONPOW2) && !(This->Flags & SFLAG_OVERSIZE)) {
         TRACE("non power of two support\n");




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