H. Verbeet : d3d8/tests: Win64 printf format warning fixes.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Oct 10 13:19:11 CDT 2006
Module: wine
Branch: master
Commit: a5d034201078e384e9e192025fa47d97712328c7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a5d034201078e384e9e192025fa47d97712328c7
Author: H. Verbeet <hverbeet at gmail.com>
Date: Tue Oct 10 19:23:14 2006 +0200
d3d8/tests: Win64 printf format warning fixes.
---
dlls/d3d8/tests/Makefile.in | 1 -
dlls/d3d8/tests/d3d8_main.c | 36 ++++++++++++++++++------------------
dlls/d3d8/tests/device.c | 8 ++++----
3 files changed, 22 insertions(+), 23 deletions(-)
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 5a2f52d..4af5df3 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -5,7 +5,6 @@ VPATH = @srcdir@
TESTDLL = d3d8.dll
IMPORTS = user32 kernel32
EXTRALIBS = -ldxerr8
-EXTRADEFS = -DWINE_NO_LONG_AS_INT
CTESTS = \
d3d8_main.c \
diff --git a/dlls/d3d8/tests/d3d8_main.c b/dlls/d3d8/tests/d3d8_main.c
index f70b6d8..a001f31 100644
--- a/dlls/d3d8/tests/d3d8_main.c
+++ b/dlls/d3d8/tests/d3d8_main.c
@@ -32,37 +32,37 @@ static void test_ValidateVertexShader(vo
0x0000FFFF};
ret=ValidateVertexShader(0,0,0,0,0);
- ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
ret=ValidateVertexShader(0,0,0,1,0);
- ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
ret=ValidateVertexShader(simple_vs,0,0,0,0);
- ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
ret=ValidateVertexShader(simple_vs,0,0,1,0);
- ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
/* seems to do some version checking */
*simple_vs=0xFFFE0100; /* vs_1_0 */
ret=ValidateVertexShader(simple_vs,0,0,0,0);
- ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
*simple_vs=0xFFFE0102; /* bogus version */
ret=ValidateVertexShader(simple_vs,0,0,1,0);
- ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
/* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */
*simple_vs=0xFFFE0101; /* vs_1_1 */
ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0);
- ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0);
- ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidateVertexShader returned %x but expected E_FAIL\n",ret);
/* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
ret=ValidateVertexShader(simple_vs,0,0,12345,0);
- ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
/* What is 5th parameter ???? Following works ok */
ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs);
- ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidateVertexShader returned %x but expected S_OK\n",ret);
}
static void test_ValidatePixelShader(void)
@@ -77,30 +77,30 @@ static void test_ValidatePixelShader(voi
0x0000FFFF}; /* END */
ret=ValidatePixelShader(0,0,0,0);
- ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
ret=ValidatePixelShader(0,0,1,0);
- ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
ret=ValidatePixelShader(simple_ps,0,0,0);
- ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
ret=ValidatePixelShader(simple_ps,0,1,0);
- ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
/* seems to do some version checking */
*simple_ps=0xFFFF0105; /* bogus version */
ret=ValidatePixelShader(simple_ps,0,1,0);
- ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
/* I've seen that applications pass 2nd parameter always as 0;simple test with non-zero parameter */
*simple_ps=0xFFFF0101; /* ps_1_1 */
ret=ValidatePixelShader(simple_ps,simple_ps,1,0);
- ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
+ ok(ret==E_FAIL,"ValidatePixelShader returned %x but expected E_FAIL\n",ret);
/* I've seen 3rd parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
ret=ValidatePixelShader(simple_ps,0,12345,0);
- ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
/* What is 4th parameter ???? Following works ok */
ret=ValidatePixelShader(simple_ps,0,1,simple_ps);
- ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
+ ok(ret==S_OK,"ValidatePixelShader returned %x but expected S_OK\n",ret);
}
START_TEST(d3d8_main)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 901b4ba..e735502 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -270,13 +270,13 @@ static void test_refcount(void)
BYTE *data;
/* Vertex buffers can be locked multiple times */
hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
- ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr);
+ ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
- ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr);
+ ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
- ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr);
+ ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
- ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr);
+ ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
}
cleanup:
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