Ivan Gyurdiev : wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Oct 11 05:52:37 CDT 2006


Module: wine
Branch: master
Commit: 19c5534c3564e0fcead8f64c7906c8806001023d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=19c5534c3564e0fcead8f64c7906c8806001023d

Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date:   Tue Oct 10 21:52:00 2006 -0400

wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.

---

 dlls/wined3d/utils.c           |   10 +++++-----
 dlls/wined3d/wined3d_private.h |    4 ++--
 2 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f3f7a1f..b8c6b5d 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -216,15 +216,15 @@ #undef FMT_TO_STR
   }
 }
 
-const char* debug_d3ddevicetype(D3DDEVTYPE devtype) {
+const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) {
   switch (devtype) {
 #define DEVTYPE_TO_STR(dev) case dev: return #dev
-    DEVTYPE_TO_STR(D3DDEVTYPE_HAL);
-    DEVTYPE_TO_STR(D3DDEVTYPE_REF);
-    DEVTYPE_TO_STR(D3DDEVTYPE_SW);
+    DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL);
+    DEVTYPE_TO_STR(WINED3DDEVTYPE_REF);
+    DEVTYPE_TO_STR(WINED3DDEVTYPE_SW);
 #undef DEVTYPE_TO_STR
   default:
-    FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype);
+    FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype);
     return "unrecognized";
   }
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 765aea9..9d4fd9f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -529,7 +529,7 @@ #define                         NEEDS_DI
     /* Internal use fields  */
     WINED3DDEVICE_CREATION_PARAMETERS createParms;
     UINT                            adapterNo;
-    D3DDEVTYPE                      devType;
+    WINED3DDEVTYPE                  devType;
 
     IWineD3DSwapChain     **swapchains;
     uint                    NumberOfSwapChains;
@@ -1245,7 +1245,7 @@ extern IWineD3DSwapChainVtbl IWineD3DSwa
 
 /* Trace routines */
 const char* debug_d3dformat(WINED3DFORMAT fmt);
-const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
+const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype);
 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
 const char* debug_d3dusage(DWORD usage);
 const char* debug_d3dusagequery(DWORD usagequery);




More information about the wine-cvs mailing list