Stefan Dösinger : ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTURE[MIN/MAG].

Alexandre Julliard julliard at wine.codeweavers.com
Mon Oct 16 13:53:43 CDT 2006


Module: wine
Branch: master
Commit: 116236f18c62ae31c5254509964c4428338375ba
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=116236f18c62ae31c5254509964c4428338375ba

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Mon Oct 16 12:43:57 2006 +0200

ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTURE[MIN/MAG].

---

 dlls/ddraw/device.c |   46 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 46 insertions(+), 0 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 8b519a6..345e974 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -2135,6 +2135,52 @@ IDirect3DDeviceImpl_7_GetRenderState(IDi
             return hr;
         }
 
+        case D3DRENDERSTATE_TEXTUREMAG:
+        {
+            WINED3DTEXTUREFILTERTYPE tex_mag;
+
+            hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
+                                                0, WINED3DSAMP_MAGFILTER,
+                                                &tex_mag);
+
+            switch (tex_mag)
+            {
+                case WINED3DTEXF_POINT:
+                    *Value = D3DFILTER_NEAREST;
+                    break;
+                case WINED3DTEXF_LINEAR:
+                    *Value = D3DFILTER_LINEAR;
+                    break;
+                default:
+                    ERR("Unhandled texture mag %d !\n",tex_mag);
+                    *Value = 0;
+            }
+            return hr;
+        }
+
+        case D3DRENDERSTATE_TEXTUREMIN:
+        {
+            WINED3DTEXTUREFILTERTYPE tex_min;
+
+            hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
+                                                0, WINED3DSAMP_MINFILTER,
+                                                &tex_min);
+
+            switch (tex_min)
+            {
+                case WINED3DTEXF_POINT:
+                    *Value = D3DFILTER_NEAREST;
+                    break;
+                case WINED3DTEXF_LINEAR:
+                    *Value = D3DFILTER_LINEAR;
+                    break;
+                default:
+                    ERR("Unhandled texture mag %d !\n",tex_min);
+                    *Value = 0;
+            }
+            return hr;
+        }
+
         case D3DRENDERSTATE_TEXTUREADDRESSU:
         case D3DRENDERSTATE_TEXTUREADDRESSV:
         case D3DRENDERSTATE_TEXTUREADDRESS:




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