Markus Amsler : d3d8: Fix wrong function name in FIXME.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Oct 17 06:12:25 CDT 2006
Module: wine
Branch: master
Commit: dd8682e9c5cadb5bc954801621c7b64a2a7bde7c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=dd8682e9c5cadb5bc954801621c7b64a2a7bde7c
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Tue Oct 17 00:40:29 2006 +0200
d3d8: Fix wrong function name in FIXME.
---
dlls/d3d8/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 1532d99..67d3b8b 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -699,7 +699,7 @@ static HRESULT WINAPI IDirect3DDevice8
IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
}else{
- FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
+ FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
*ppZStencilSurface = NULL;
}
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