Markus Amsler : d3d8: Backport d3d9 surface tests.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Oct 17 06:12:25 CDT 2006
Module: wine
Branch: master
Commit: 5f1a80a47bdd2b0feb2395797f99e5b310aea382
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f1a80a47bdd2b0feb2395797f99e5b310aea382
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Tue Oct 17 00:42:19 2006 +0200
d3d8: Backport d3d9 surface tests.
---
dlls/d3d8/tests/Makefile.in | 5 +-
dlls/d3d8/tests/surface.c | 135 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 138 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 4af5df3..7dfbf1a 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -4,11 +4,12 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3d8.dll
IMPORTS = user32 kernel32
-EXTRALIBS = -ldxerr8
+EXTRALIBS = -ldxerr8 -luuid -ldxguid
CTESTS = \
d3d8_main.c \
- device.c
+ device.c \
+ surface.c
@MAKE_TEST_RULES@
diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c
new file mode 100644
index 0000000..0709cd1
--- /dev/null
+++ b/dlls/d3d8/tests/surface.c
@@ -0,0 +1,135 @@
+/*
+ * Copyright (C) 2006 Henri Verbeet
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#define COBJMACROS
+#include <d3d8.h>
+#include "wine/test.h"
+
+static HWND create_window(void)
+{
+ WNDCLASS wc = {0};
+ wc.lpfnWndProc = &DefWindowProc;
+ wc.lpszClassName = "d3d8_test_wc";
+ RegisterClass(&wc);
+
+ return CreateWindow("d3d8_test_wc", "d3d8_test",
+ 0, 0, 0, 0, 0, 0, 0, 0, 0);
+}
+
+static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
+{
+ IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
+ IDirect3D8 *d3d8_ptr = 0;
+ IDirect3DDevice8 *device_ptr = 0;
+ D3DPRESENT_PARAMETERS present_parameters;
+ D3DDISPLAYMODE d3ddm;
+ HRESULT hr;
+
+ d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
+ ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
+ if (!d3d8_create) return NULL;
+
+ d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
+ ok(d3d8_ptr != NULL, "Failed to create IDirect3D8 object\n");
+ if (!d3d8_ptr) return NULL;
+
+ IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory(&present_parameters, sizeof(present_parameters));
+ present_parameters.Windowed = TRUE;
+ present_parameters.hDeviceWindow = create_window();
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.BackBufferFormat = d3ddm.Format;
+
+ hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+ ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#x\n", hr);
+
+ return device_ptr;
+}
+
+static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
+{
+ IDirect3DTexture8 *texture_ptr = 0;
+ IDirect3DSurface8 *surface_ptr = 0;
+ void *container_ptr;
+ HRESULT hr;
+
+ hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0,
+ D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
+ ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
+ "Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
+ if (!texture_ptr || FAILED(hr)) goto cleanup;
+
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
+ ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
+ "Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
+ if (!surface_ptr || FAILED(hr)) goto cleanup;
+
+ /* These should work... */
+ container_ptr = (void *)0x1337c0d3;
+ hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
+ ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
+ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
+ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
+
+ container_ptr = (void *)0x1337c0d3;
+ hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr);
+ ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
+ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
+ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
+
+ container_ptr = (void *)0x1337c0d3;
+ hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
+ ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
+ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
+ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
+
+ container_ptr = (void *)0x1337c0d3;
+ hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr);
+ ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
+ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
+ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
+
+ /* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
+ container_ptr = (void *)0x1337c0d3;
+ hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr);
+ ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
+ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
+ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
+
+cleanup:
+ if (texture_ptr) IDirect3DTexture8_Release(texture_ptr);
+ if (surface_ptr) IDirect3DSurface8_Release(surface_ptr);
+}
+
+START_TEST(surface)
+{
+ HMODULE d3d8_handle;
+ IDirect3DDevice8 *device_ptr;
+
+ d3d8_handle = LoadLibraryA("d3d8.dll");
+ if (!d3d8_handle)
+ {
+ trace("Could not load d3d8.dll, skipping tests\n");
+ return;
+ }
+
+ device_ptr = init_d3d8(d3d8_handle);
+ if (!device_ptr) return;
+
+ test_surface_get_container(device_ptr);
+}
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