Kovács András : wined3d: Implement D3DSIO_MOVA in ARB backend.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Oct 27 08:36:27 CDT 2006


Module: wine
Branch: master
Commit: da6c01bea003ab57e1df2a6eb967a99803da6c80
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=da6c01bea003ab57e1df2a6eb967a99803da6c80

Author: Kovács András <andras at csevego.net>
Date:   Wed Oct 25 04:32:12 2006 +0200

wined3d: Implement D3DSIO_MOVA in ARB backend.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/vertexshader.c       |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d57706b..abc9c5c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -896,7 +896,7 @@ void vshader_hw_map2gl(SHADER_OPCODE_ARG
     char tmpLine[256];
     unsigned int i;
 
-    if (curOpcode->opcode == WINED3DSIO_MOV && dst_regtype == WINED3DSPR_ADDR)
+    if ((curOpcode->opcode == WINED3DSIO_MOV && dst_regtype == WINED3DSPR_ADDR) || curOpcode->opcode == WINED3DSIO_MOVA)
         strcpy(tmpLine, "ARL");
     else
         strcpy(tmpLine, curOpcode->glname);
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 1b84c00..d7fcc96 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -477,6 +477,7 @@ CONST SHADER_OPCODE IWineD3DVertexShader
     /* Arithmetic */ 
     {WINED3DSIO_NOP,  "nop",  "NOP", 0, 0, vshader_nop,  vshader_hw_map2gl, NULL, 0, 0},
     {WINED3DSIO_MOV,  "mov",  "MOV", 1, 2, vshader_mov,  vshader_hw_map2gl, shader_glsl_mov, 0, 0},
+    {WINED3DSIO_MOVA, "mova",  NULL, 1, 2, vshader_mova, vshader_hw_map2gl, shader_glsl_mov, WINED3DVS_VERSION(2,0), -1},
     {WINED3DSIO_ADD,  "add",  "ADD", 1, 3, vshader_add,  vshader_hw_map2gl, shader_glsl_arith, 0, 0},
     {WINED3DSIO_SUB,  "sub",  "SUB", 1, 3, vshader_sub,  vshader_hw_map2gl, shader_glsl_arith, 0, 0},
     {WINED3DSIO_MAD,  "mad",  "MAD", 1, 4, vshader_mad,  vshader_hw_map2gl, shader_glsl_mad, 0, 0},
@@ -550,7 +551,6 @@ CONST SHADER_OPCODE IWineD3DVertexShader
     {WINED3DSIO_ENDLOOP,  "endloop",  NULL, 0, 0, vshader_endloop, NULL, shader_glsl_end,    WINED3DVS_VERSION(2,0), -1},
     {WINED3DSIO_LABEL,    "label",    NULL, 0, 1, vshader_label,   NULL, shader_glsl_label,  WINED3DVS_VERSION(2,0), -1},
 
-    {WINED3DSIO_MOVA,     "mova",     GLNAME_REQUIRE_GLSL, 1, 2, vshader_mova,    NULL, shader_glsl_mov, 0, 0},
     {WINED3DSIO_SETP,     "setp",     GLNAME_REQUIRE_GLSL, 1, 3, vshader_setp,    NULL, NULL, 0, 0},
     {WINED3DSIO_TEXLDL,   "texdl",    GLNAME_REQUIRE_GLSL, 1, 2, vshader_texldl,  NULL, NULL, 0, 0},
     {0,               NULL,       NULL,   0, 0, NULL,            NULL, 0, 0}




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