Markus Amsler : wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData .

Alexandre Julliard julliard at wine.codeweavers.com
Mon Oct 30 05:22:17 CST 2006


Module: wine
Branch: master
Commit: 9497e89d89691f27c53554f4a726b49ba8d94f17
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9497e89d89691f27c53554f4a726b49ba8d94f17

Author: Markus Amsler <markus.amsler at oribi.org>
Date:   Sat Oct 28 04:06:03 2006 +0200

wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

---

 dlls/wined3d/drawprim.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index f880aad..b632f65 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -867,7 +867,7 @@ static void loadVertexData(IWineD3DDevic
     unsigned int textureNo   = 0;
     unsigned int texture_idx = 0;
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    GLint curVBO = -1;
+    GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
 
     TRACE("Using fast vertex array code\n");
     /* Blend Data ---------------------------------------------- */




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