Markus Amsler : wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in
loadVertexData .
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Oct 30 05:22:17 CST 2006
Module: wine
Branch: master
Commit: 9497e89d89691f27c53554f4a726b49ba8d94f17
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9497e89d89691f27c53554f4a726b49ba8d94f17
Author: Markus Amsler <markus.amsler at oribi.org>
Date: Sat Oct 28 04:06:03 2006 +0200
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
---
dlls/wined3d/drawprim.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index f880aad..b632f65 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -867,7 +867,7 @@ static void loadVertexData(IWineD3DDevic
unsigned int textureNo = 0;
unsigned int texture_idx = 0;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- GLint curVBO = -1;
+ GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
TRACE("Using fast vertex array code\n");
/* Blend Data ---------------------------------------------- */
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