Ivan Gyurdiev : wined3d: Add D3DPATCHEDGESTYLE to the WINED3D
namespace.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Oct 31 05:43:15 CST 2006
Module: wine
Branch: master
Commit: 50130fdfdb4bfd72d770530954c38d9f2fbc9b17
URL: http://source.winehq.org/git/wine.git/?a=commit;h=50130fdfdb4bfd72d770530954c38d9f2fbc9b17
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Tue Oct 31 03:20:48 2006 -0500
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
---
dlls/wined3d/device.c | 2 +-
dlls/wined3d/stateblock.c | 2 +-
include/wine/wined3d_types.h | 7 +++++++
3 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0ee1045..b2b693c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4463,7 +4463,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
case WINED3DRS_PATCHEDGESTYLE :
{
- if(D3DPATCHEDGE_DISCRETE != Value)
+ if(WINED3DPATCHEDGE_DISCRETE != Value)
ERR("(%p)->(%s,%d) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0a850e5..a724749 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -925,7 +925,7 @@ static HRESULT WINAPI IWineD3DStateBloc
IWineD3DDevice_SetRenderState(device, WINED3DRS_POINTSCALE_C, tmpfloat.d);
IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEANTIALIAS, TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
- IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
+ IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHEDGESTYLE, WINED3DPATCHEDGE_DISCRETE);
tmpfloat.f = 1.0f;
IWineD3DDevice_SetRenderState(device, WINED3DRS_PATCHSEGMENTS, tmpfloat.d);
IWineD3DDevice_SetRenderState(device, WINED3DRS_DEBUGMONITORTOKEN, 0xbaadcafe);
diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h
index 9e26550..800e24e 100644
--- a/include/wine/wined3d_types.h
+++ b/include/wine/wined3d_types.h
@@ -560,6 +560,13 @@ typedef enum _WINED3DMATERIALCOLORSOURCE
WINED3DMCS_FORCE_DWORD = 0x7fffffff
} WINED3DMATERIALCOLORSOURCE;
+typedef enum _WINED3DPATCHEDGESTYLE {
+ WINED3DPATCHEDGE_DISCRETE = 0,
+ WINED3DPATCHEDGE_CONTINUOUS = 1,
+
+ WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} WINED3DPATCHEDGESTYLE;
+
typedef struct _WINED3DDISPLAYMODE {
UINT Width;
UINT Height;
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