Paul Chitescu : wined3d: Avoid crashing when renderer returns no name.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Sep 13 06:07:02 CDT 2006


Module: wine
Branch: master
Commit: f2aee453f154ccf04788220c0ee1b17864738401
URL:    http://source.winehq.org/git/?p=wine.git;a=commit;h=f2aee453f154ccf04788220c0ee1b17864738401

Author: Paul Chitescu <pchitescu at voip.null.ro>
Date:   Tue Sep 12 22:21:14 2006 +0300

wined3d: Avoid crashing when renderer returns no name.

---

 dlls/wined3d/directx.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8ded849..19e3172 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -308,6 +308,8 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *i
     TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
 
     gl_string = (const char *) glGetString(GL_RENDERER);
+    if (NULL == gl_string)
+	gl_string = "None";
     strcpy(gl_info->gl_renderer, gl_string);
 
     /* Fill in the GL info retrievable depending on the display */




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