Paul Chitescu : wined3d: Avoid crashing when renderer returns no name.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Sep 13 06:07:02 CDT 2006
Module: wine
Branch: master
Commit: f2aee453f154ccf04788220c0ee1b17864738401
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=f2aee453f154ccf04788220c0ee1b17864738401
Author: Paul Chitescu <pchitescu at voip.null.ro>
Date: Tue Sep 12 22:21:14 2006 +0300
wined3d: Avoid crashing when renderer returns no name.
---
dlls/wined3d/directx.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 8ded849..19e3172 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -308,6 +308,8 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *i
TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
gl_string = (const char *) glGetString(GL_RENDERER);
+ if (NULL == gl_string)
+ gl_string = "None";
strcpy(gl_info->gl_renderer, gl_string);
/* Fill in the GL info retrievable depending on the display */
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