lostwages/wwn wn20050930_292.xml wn20060919_32 ...
jnewman at wine.codeweavers.com
Mon Sep 25 15:37:56 CDT 2006
ChangeSet ID: 28233
Module name: lostwages
Changes by: jnewman at winehq.org 2006/09/25 15:37:56
wwn : wn20050930_292.xml wn20060919_320.xml
Tom Wickline <twickline at gmail.com>
update wwn 292 to state that builtin usp10.dll is currently
working, update wwn 320 to list all of the benchmarks that were being
run at Wineconf 2006.
Old revision New revision Changes Path
1.5 1.6 +2 -0 lostwages/wwn/wn20050930_292.xml
1.2 1.3 +5 -5 lostwages/wwn/wn20060919_320.xml
diff -u -p lostwages/wwn/wn20050930_292.xml:1.5 lostwages/wwn/wn20050930_292.xml:1.6
--- lostwages/wwn/wn20050930_292.xml:1.5 25 Sep 2006 20:37:56 -0000
+++ lostwages/wwn/wn20050930_292.xml 25 Sep 2006 20:37:56 -0000
@@ -395,6 +395,8 @@ Try the
will need to fill out the ScriptFreeCache entry in the spec file).
+<p>Update 09/23/06: builtin usp10.dll currently works with Lotus Notes.</p>
diff -u -p lostwages/wwn/wn20060919_320.xml:1.2 lostwages/wwn/wn20060919_320.xml:1.3
--- lostwages/wwn/wn20060919_320.xml:1.2 25 Sep 2006 20:37:56 -0000
+++ lostwages/wwn/wn20060919_320.xml 25 Sep 2006 20:37:56 -0000
@@ -156,10 +156,10 @@ of DirectX folks in attendance with some
show off the games. It's quite impressive to see the latest and greatest games
running on Linux. Jon Parshall extensively, um, "tested" World of Warcraft
throughout the conference (did you finally make it level 48, Jon?) Tom
-Wickline had 3DMark2003 running most demos. There are still quite a few
-artifacts in a lot of the rendering, but the DirectX guys usually knew what was
-to blame for it. Stefan showed off the Microsoft DirectX logo "proving"
-DirectX is properly detected. </p><p>
+Wickline had 3DMark2000, 3DMark2001SE and 3DMark2003 running all of there test.
+There is still some artifacts in the rendering of a couple of the test, but the
+DirectX guys knew what was to blame for it. Stefan showed off the
+Microsoft DirectX logo "proving" DirectX is being properly detected. </p><p>
Much of the current work surrounds context and state management. It's known
that better state management would improve performance and Wine is taking the
@@ -199,7 +199,7 @@ with them and that's a problem. Another
we noted above there's work being done on that area. </p><p>
Phil Costin brought up another topic that needs to be addressed: figuring out
-how much video memory cards have. Currently Wine just reports 16MB available,
+how much video memory cards have. Currently Wine just reports 64MB available,
however games really need to know the true amount so they know how many
textures can be uploaded. One idea was to just stuff textures into memory
until no more fit, however there's never a point with OpenGL where no more fit.
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