Stefan Dösinger : wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
Alexandre Julliard
julliard at wine.codeweavers.com
Sat Apr 7 05:23:18 CDT 2007
Module: wine
Branch: master
Commit: 290f2eb146ed43857f6cd14aed295b7e40495ab7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=290f2eb146ed43857f6cd14aed295b7e40495ab7
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Apr 3 12:00:15 2007 +0200
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
---
dlls/d3d9/device.c | 3 +-
dlls/ddraw/surface.c | 3 +-
dlls/wined3d/device.c | 2 +-
dlls/wined3d/surface.c | 42 +++++++++++++++++++------------------
dlls/wined3d/surface_gdi.c | 8 ++++++-
dlls/wined3d/swapchain.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
include/wine/wined3d_interface.h | 4 +-
8 files changed, 37 insertions(+), 29 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=290f2eb146ed43857f6cd14aed295b7e40495ab7
More information about the wine-cvs
mailing list