Andrew Talbot : d3d9: Void functions should not return a value.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Apr 9 07:35:57 CDT 2007
Module: wine
Branch: master
Commit: 43155227d66b1c6225f91f1076aa903fe7874eab
URL: http://source.winehq.org/git/wine.git/?a=commit;h=43155227d66b1c6225f91f1076aa903fe7874eab
Author: Andrew Talbot <Andrew.Talbot at talbotville.com>
Date: Sat Apr 7 21:58:48 2007 +0100
d3d9: Void functions should not return a value.
---
dlls/d3d9/basetexture.c | 2 +-
dlls/d3d9/cubetexture.c | 4 ++--
dlls/d3d9/device.c | 6 +++---
dlls/d3d9/indexbuffer.c | 2 +-
dlls/d3d9/texture.c | 4 ++--
dlls/d3d9/volumetexture.c | 4 ++--
6 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d9/basetexture.c b/dlls/d3d9/basetexture.c
index 1dff756..f80eb78 100644
--- a/dlls/d3d9/basetexture.c
+++ b/dlls/d3d9/basetexture.c
@@ -147,7 +147,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterTyp
static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
- return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
+ IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
}
const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index c372314..747aedc 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -107,7 +107,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
+ IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
@@ -150,7 +150,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
+ IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
}
/* IDirect3DCubeTexture9 Interface follow: */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 162df0f..e9c4078 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -163,7 +163,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
+ IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
}
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
@@ -256,7 +256,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
TRACE("(%p) Relay\n", This);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
- return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
+ IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
}
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
@@ -264,7 +264,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
TRACE("(%p) Relay\n", This);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
- return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
+ IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
}
diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c
index c15df38..6c18867 100644
--- a/dlls/d3d9/indexbuffer.c
+++ b/dlls/d3d9/indexbuffer.c
@@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
+ IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
}
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 7eecacd..3adf4df 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -106,7 +106,7 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DTexture_PreLoad(This->wineD3DTexture);
+ IWineD3DTexture_PreLoad(This->wineD3DTexture);
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
@@ -149,7 +149,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
+ IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
}
/* IDirect3DTexture9 Interface follow: */
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index d45ca0e..cf73f7a 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -105,7 +105,7 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
+ IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
@@ -148,7 +148,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
- return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
+ IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 Interface follow: */
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