H. Verbeet : wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 9 07:36:06 CDT 2007


Module: wine
Branch: master
Commit: 75108443ff4bebd657827db687df8ab40742a5f3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=75108443ff4bebd657827db687df8ab40742a5f3

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Apr  9 01:53:38 2007 +0200

wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE values.

---

 dlls/wined3d/utils.c           |   18 ++++++++++++++++++
 dlls/wined3d/wined3d_private.h |    1 +
 2 files changed, 19 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index dadcc54..849eb38 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -571,6 +571,24 @@ const char* debug_d3dsamplerstate(DWORD state) {
   }
 }
 
+const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
+    switch (filter_type) {
+#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
+        D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
+#undef D3DTEXTUREFILTERTYPE_TO_STR
+        default:
+            FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
+            return "unrecognized";
+    }
+}
+
 const char* debug_d3dtexturestate(DWORD state) {
   switch (state) {
 #define D3DSTATE_TO_STR(u) case u: return #u
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6b290c6..65cd345 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1397,6 +1397,7 @@ const char* debug_d3ddeclusage(BYTE usage);
 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
 const char* debug_d3drenderstate(DWORD state);
 const char* debug_d3dsamplerstate(DWORD state);
+const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
 const char* debug_d3dtexturestate(DWORD state);
 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
 const char* debug_d3dpool(WINED3DPOOL pool);




More information about the wine-cvs mailing list