H. Verbeet : wined3d: Dirtify the sampler used by IWineD3DSurface_PreLoad in IWineD3DSurfaceImpl_BltOverride .

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 10 14:58:08 CDT 2007


Module: wine
Branch: master
Commit: 2423c9f00331d314a07cc45fd06cd359c566a684
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2423c9f00331d314a07cc45fd06cd359c566a684

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Tue Apr 10 19:14:27 2007 +0200

wined3d: Dirtify the sampler used by IWineD3DSurface_PreLoad in IWineD3DSurfaceImpl_BltOverride.

---

 dlls/wined3d/surface.c |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index e846b18..6e09072 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2717,6 +2717,11 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
         }
 
         /* Call preload for the surface to make sure it isn't dirty */
+        if (GL_SUPPORT(ARB_MULTITEXTURE)) {
+            GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
+            checkGLcall("glActiveTextureARB");
+        }
+        IWineD3DDeviceImpl_MarkStateDirty(This->resource.wineD3DDevice, STATE_SAMPLER(0));
         IWineD3DSurface_PreLoad((IWineD3DSurface *) This);
 
         /* Make sure that the top pixel is always above the bottom pixel, and keep a seperate upside down flag




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