H. Verbeet : wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported .

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 17 08:12:12 CDT 2007


Module: wine
Branch: master
Commit: 74b5c87ebde2cfb912c799beb5a93dc0bf54bf99
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=74b5c87ebde2cfb912c799beb5a93dc0bf54bf99

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Apr 16 21:20:01 2007 +0200

wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported.

---

 dlls/wined3d/device.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d19d773..2fe9c0e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5269,6 +5269,9 @@ void apply_fbo_state(IWineD3DDevice *iface) {
         if (GL_SUPPORT(ARB_DRAW_BUFFERS)) {
             GL_EXTCALL(glDrawBuffersARB(GL_LIMITS(buffers), This->draw_buffers));
             checkGLcall("glDrawBuffers()");
+        } else {
+            glDrawBuffer(This->draw_buffers[0]);
+            checkGLcall("glDrawBuffer()");
         }
     } else {
         GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));




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