H. Verbeet : wined3d:
Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not
supported .
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Apr 17 08:12:12 CDT 2007
Module: wine
Branch: master
Commit: 74b5c87ebde2cfb912c799beb5a93dc0bf54bf99
URL: http://source.winehq.org/git/wine.git/?a=commit;h=74b5c87ebde2cfb912c799beb5a93dc0bf54bf99
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Apr 16 21:20:01 2007 +0200
wined3d: Set the FBO drawbuffer using glDrawBuffer when ARB_DRAW_BUFFERS is not supported.
---
dlls/wined3d/device.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d19d773..2fe9c0e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5269,6 +5269,9 @@ void apply_fbo_state(IWineD3DDevice *iface) {
if (GL_SUPPORT(ARB_DRAW_BUFFERS)) {
GL_EXTCALL(glDrawBuffersARB(GL_LIMITS(buffers), This->draw_buffers));
checkGLcall("glDrawBuffers()");
+ } else {
+ glDrawBuffer(This->draw_buffers[0]);
+ checkGLcall("glDrawBuffer()");
}
} else {
GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
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