David Adam : include: Add d3drmdef.h header.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 23 14:26:16 CDT 2007


Module: wine
Branch: master
Commit: 0fb6b8e79f1c31754270b809b731b0d10b2cf77b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0fb6b8e79f1c31754270b809b731b0d10b2cf77b

Author: David Adam <David.Adam at math.cnrs.fr>
Date:   Thu Apr 19 21:02:09 2007 +0200

include: Add d3drmdef.h header.

---

 include/Makefile.in |    1 +
 include/d3drmdef.h  |   61 +++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 62 insertions(+), 0 deletions(-)

diff --git a/include/Makefile.in b/include/Makefile.in
index 0b23e97..2577872 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -92,6 +92,7 @@ SRCDIR_INCLUDES = \
 	d3dcaps.h \
 	d3dhal.h \
 	d3drm.h \
+	d3drmdef.h \
 	d3dtypes.h \
 	d3dvec.inl \
 	d3dx8core.h \
diff --git a/include/d3drmdef.h b/include/d3drmdef.h
new file mode 100644
index 0000000..1bd65dd
--- /dev/null
+++ b/include/d3drmdef.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2007 Vijay Kiran Kamuju
+ * Copyright 2007 David ADAM
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3DRMDEFS_H__
+#define __D3DRMDEFS_H__
+
+#include <stddef.h>
+#include <d3dtypes.h>
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+typedef D3DVALUE D3DRMMATRIX4D[4][4];
+typedef struct _D3DRMQUATERNION
+{
+    D3DVALUE s;
+    D3DVECTOR v;
+} D3DRMQUATERNION, *LPD3DRMQUATERNION;
+
+void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
+
+LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
+LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
+LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
+
+LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
+LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
+D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
+LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
+
+#define D3DRMVectorNormalise D3DRMVectorNormalize
+
+D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
+LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
+LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
+LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
+LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
+LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif




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