H. Verbeet : wined3d:
Actually use the calculated mipmap surface sizes in
IWineD3DDeviceImpl_CreateVolumeTexture .
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Apr 24 07:23:56 CDT 2007
Module: wine
Branch: master
Commit: af8e6ed14aa0df39e78b08b9316c86bf73225db9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=af8e6ed14aa0df39e78b08b9316c86bf73225db9
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Apr 23 22:02:55 2007 +0200
wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e878c4a..b6fae75 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -930,7 +930,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
{
HRESULT hr;
/* Create the volume */
- hr = D3DCB_CreateVolume(This->parent, parent, Width, Height, Depth, Format, Pool, Usage,
+ hr = D3DCB_CreateVolume(This->parent, parent, tmpW, tmpH, tmpD, Format, Pool, Usage,
(IWineD3DVolume **)&object->volumes[i], pSharedHandle);
if(FAILED(hr)) {
More information about the wine-cvs
mailing list