H. Verbeet : wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture .

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 24 07:23:56 CDT 2007


Module: wine
Branch: master
Commit: af8e6ed14aa0df39e78b08b9316c86bf73225db9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=af8e6ed14aa0df39e78b08b9316c86bf73225db9

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Apr 23 22:02:55 2007 +0200

wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture.

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e878c4a..b6fae75 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -930,7 +930,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
     {
         HRESULT hr;
         /* Create the volume */
-        hr = D3DCB_CreateVolume(This->parent, parent, Width, Height, Depth, Format, Pool, Usage,
+        hr = D3DCB_CreateVolume(This->parent, parent, tmpW, tmpH, tmpD, Format, Pool, Usage,
                                 (IWineD3DVolume **)&object->volumes[i], pSharedHandle);
 
         if(FAILED(hr)) {




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