H. Verbeet : wined3d: The second parameter to glTexImage3DEXT isn'
t a GLenum.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Apr 24 07:23:57 CDT 2007
Module: wine
Branch: master
Commit: 2100b9dce96d804d2b9bd4bf8345a1dc8097bb9a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2100b9dce96d804d2b9bd4bf8345a1dc8097bb9a
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Apr 23 22:03:04 2007 +0200
wined3d: The second parameter to glTexImage3DEXT isn't a GLenum.
---
dlls/wined3d/volume.c | 2 +-
dlls/wined3d/volumetexture.c | 2 +-
include/wine/wined3d_interface.h | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index c50e489..f0ea113 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -262,7 +262,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
return WINED3D_OK;
}
-static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
+static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
WINED3DFORMAT format = This->resource.format;
const PixelFormatDesc *formatEntry = getFormatDescEntry(format);
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 1d75bdc..2b26eb3 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -92,7 +92,7 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture
static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
/* Overrider the IWineD3DResource Preload method */
- UINT i;
+ int i;
IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 85653a4..cf4a1de 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -1209,7 +1209,7 @@ DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
STDMETHOD(UnlockBox)(THIS) PURE;
STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
STDMETHOD(CleanDirtyBox)(THIS) PURE;
- STDMETHOD(LoadTexture)(THIS_ UINT gl_level) PURE;
+ STDMETHOD(LoadTexture)(THIS_ int gl_level) PURE;
STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
};
#undef INTERFACE
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