Stefan Dösinger : wined3d: Remove primary stateblock fixme.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Aug 13 06:31:33 CDT 2007
Module: wine
Branch: master
Commit: 28084c5f80af37e0d88182ac335bfb4edd711d5c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=28084c5f80af37e0d88182ac335bfb4edd711d5c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Aug 11 17:43:30 2007 +0200
wined3d: Remove primary stateblock fixme.
---
dlls/wined3d/stateblock.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0c3c3d2..3fefc2f 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -249,8 +249,6 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
/* type 0 represents the primary stateblock, so free all the resources */
if (This->blockType == WINED3DSBT_INIT) {
- FIXME("Releasing primary stateblock\n");
-
/* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) {
if (This->textures[counter]) {
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