Stefan Dösinger : wined3d: Remove primary stateblock fixme.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 13 06:31:33 CDT 2007


Module: wine
Branch: master
Commit: 28084c5f80af37e0d88182ac335bfb4edd711d5c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=28084c5f80af37e0d88182ac335bfb4edd711d5c

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Aug 11 17:43:30 2007 +0200

wined3d: Remove primary stateblock fixme.

---

 dlls/wined3d/stateblock.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0c3c3d2..3fefc2f 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -249,8 +249,6 @@ static ULONG  WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
 
         /* type 0 represents the primary stateblock, so free all the resources */
         if (This->blockType == WINED3DSBT_INIT) {
-            FIXME("Releasing primary stateblock\n");
-
             /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */
             for (counter = 0; counter < MAX_COMBINED_SAMPLERS; counter++) {
                 if (This->textures[counter]) {




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