H. Verbeet : wined3d: UBYTE4 data shouldn't be normalized.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Aug 20 16:08:50 CDT 2007
Module: wine
Branch: master
Commit: 3c609c11e714fc3fb9f80bfbdce23ce6b6f3688c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3c609c11e714fc3fb9f80bfbdce23ce6b6f3688c
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Aug 20 01:10:22 2007 +0200
wined3d: UBYTE4 data shouldn't be normalized.
---
dlls/wined3d/drawprim.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index e6766a2..0d4f1e2 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -761,7 +761,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVerte
break;
case WINED3DDECLTYPE_UBYTE4:
- GL_EXTCALL(glVertexAttrib4NubvARB(instancedData[j], ptr));
+ GL_EXTCALL(glVertexAttrib4ubvARB(instancedData[j], ptr));
break;
case WINED3DDECLTYPE_UBYTE4N:
case WINED3DDECLTYPE_D3DCOLOR:
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