Stefan Dösinger : wined3d: Add the copied light to the right stateblock.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Aug 27 06:07:40 CDT 2007
Module: wine
Branch: master
Commit: f7530729d5854e3cc1750efc4882c9f154352835
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f7530729d5854e3cc1750efc4882c9f154352835
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Aug 16 13:30:42 2007 +0200
wined3d: Add the copied light to the right stateblock.
---
dlls/wined3d/stateblock.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 6ab6247..dfe62c9 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -186,8 +186,8 @@ void stateblock_copy(
PLIGHTINFOEL *light = LIST_ENTRY(e1, PLIGHTINFOEL, entry), *light2;
light2 = HeapAlloc(GetProcessHeap(), 0, sizeof(*light));
memcpy(light2, light, sizeof(*light));
- list_add_tail(&This->lightMap[l], &light2->entry);
- if(light2->glIndex != -1) This->activeLights[light2->glIndex] = light2;
+ list_add_tail(&Dest->lightMap[l], &light2->entry);
+ if(light2->glIndex != -1) Dest->activeLights[light2->glIndex] = light2;
}
}
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