Stefan Dösinger : wined3d: The temp vars are tmp0 and tmp1.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Aug 31 07:22:17 CDT 2007


Module: wine
Branch: master
Commit: 33ecb1db1a414f5951236abcb9c3cc4aedf371f0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=33ecb1db1a414f5951236abcb9c3cc4aedf371f0

Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date:   Tue Aug 28 11:54:44 2007 +0200

wined3d: The temp vars are tmp0 and tmp1.

---

 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9233d4b..305ab27 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1836,7 +1836,7 @@ void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
 
     shader_glsl_append_dst(arg->buffer, arg);
     shader_glsl_get_write_mask(arg->dst, dst_mask);
-    shader_addline(arg->buffer, "vec4(tmp.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
+    shader_addline(arg->buffer, "vec4(tmp0.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
 
     current_state->current_row = 0;
 }




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