Stefan Dösinger : wined3d: The temp vars are tmp0 and tmp1.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Aug 31 07:22:17 CDT 2007
Module: wine
Branch: master
Commit: 33ecb1db1a414f5951236abcb9c3cc4aedf371f0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=33ecb1db1a414f5951236abcb9c3cc4aedf371f0
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Tue Aug 28 11:54:44 2007 +0200
wined3d: The temp vars are tmp0 and tmp1.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9233d4b..305ab27 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1836,7 +1836,7 @@ void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
shader_glsl_append_dst(arg->buffer, arg);
shader_glsl_get_write_mask(arg->dst, dst_mask);
- shader_addline(arg->buffer, "vec4(tmp.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
+ shader_addline(arg->buffer, "vec4(tmp0.xy, dot(T%u.xyz, %s), 1.0)%s);\n", reg, src0_param.param_str, dst_mask);
current_state->current_row = 0;
}
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