Gerald Pfeifer : wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable.

Alexandre Julliard julliard at winehq.org
Mon Dec 3 09:17:47 CST 2007


Module: wine
Branch: master
Commit: 04cb111efc50c3169463c446a634276b1c0e87e8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=04cb111efc50c3169463c446a634276b1c0e87e8

Author: Gerald Pfeifer <gerald at pfeifer.com>
Date:   Sat Dec  1 02:53:10 2007 +0100

wined3d: Fix handling of a special case in IWineD3DImpl_FillGLCaps() and adjust type of loop variable.

---

 dlls/wined3d/directx.c |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index e4b5bdf..7b4ab8f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -464,7 +464,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
     GLfloat     gl_floatv[2];
     int         major = 1, minor = 0;
     BOOL        return_value = TRUE;
-    int         i;
+    unsigned    i;
     HDC         hdc;
     unsigned int vidmem=0;
 
@@ -792,7 +792,11 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
                     FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers\n",
                           gl_info->max_vertex_samplers, gl_info->max_combined_samplers);
                     FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers\n");
-                    gl_info->max_vertex_samplers = max(0, gl_info->max_combined_samplers - MAX_TEXTURES);
+                    if( gl_info->max_combined_samplers > MAX_TEXTURES )
+                        gl_info->max_vertex_samplers =
+                            gl_info->max_combined_samplers - MAX_TEXTURES;
+                    else
+                        gl_info->max_vertex_samplers = 0;
                 }
             } else {
                 gl_info->max_combined_samplers = gl_info->max_fragment_samplers;




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