Alexandre Julliard : opengl32: ntdll import is still needed when building without optimizations.

Alexandre Julliard julliard at winehq.org
Sat Dec 8 13:43:37 CST 2007


Module: wine
Branch: master
Commit: 24241c0847261bc0f1c13e877c0afb811f802d08
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=24241c0847261bc0f1c13e877c0afb811f802d08

Author: Alexandre Julliard <julliard at winehq.org>
Date:   Sat Dec  8 19:49:22 2007 +0100

opengl32: ntdll import is still needed when building without optimizations.

---

 dlls/opengl32/Makefile.in |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/opengl32/Makefile.in b/dlls/opengl32/Makefile.in
index 7e32d6b..7c06f5e 100644
--- a/dlls/opengl32/Makefile.in
+++ b/dlls/opengl32/Makefile.in
@@ -4,7 +4,7 @@ SRCDIR    = @srcdir@
 VPATH     = @srcdir@
 MODULE    = opengl32.dll
 IMPORTLIB = libopengl32.$(IMPLIBEXT)
-IMPORTS   = user32 gdi32 advapi32 kernel32
+IMPORTS   = user32 gdi32 advapi32 kernel32 ntdll
 EXTRAINCL = @X_CFLAGS@
 EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
 




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