Alexandre Julliard : opengl32: ntdll import is still needed when building without optimizations.
Alexandre Julliard
julliard at winehq.org
Sat Dec 8 13:43:37 CST 2007
Module: wine
Branch: master
Commit: 24241c0847261bc0f1c13e877c0afb811f802d08
URL: http://source.winehq.org/git/wine.git/?a=commit;h=24241c0847261bc0f1c13e877c0afb811f802d08
Author: Alexandre Julliard <julliard at winehq.org>
Date: Sat Dec 8 19:49:22 2007 +0100
opengl32: ntdll import is still needed when building without optimizations.
---
dlls/opengl32/Makefile.in | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/opengl32/Makefile.in b/dlls/opengl32/Makefile.in
index 7e32d6b..7c06f5e 100644
--- a/dlls/opengl32/Makefile.in
+++ b/dlls/opengl32/Makefile.in
@@ -4,7 +4,7 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = opengl32.dll
IMPORTLIB = libopengl32.$(IMPLIBEXT)
-IMPORTS = user32 gdi32 advapi32 kernel32
+IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
More information about the wine-cvs
mailing list